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-rw-r--r--src/network/network.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 80ecfc2cd..2c5390dc0 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -269,8 +269,8 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
uint NetworkCalculateLag(const NetworkClientSocket *cs)
{
int lag = cs->last_frame_server - cs->last_frame;
- /* This client has missed his ACK packet after 1 DAY_TICKS..
- * so we increase his lag for every frame that passes!
+ /* This client has missed their ACK packet after 1 DAY_TICKS..
+ * so we increase their lag for every frame that passes!
* The packet can be out by a max of _net_frame_freq */
if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) {
lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq);
@@ -680,7 +680,7 @@ public:
};
/**
- * Query a server to fetch his game-info for the lobby.
+ * Query a server to fetch the game-info for the lobby.
* @param connection_string the address to query.
*/
void NetworkQueryLobbyServer(const std::string &connection_string)