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Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 94566d232..5a25c7acb 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -833,8 +833,8 @@ void NetworkClientJoinGame()
static void NetworkInitGameInfo()
{
- if (StrEmpty(_settings_client.network.server_name)) {
- strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
+ if (_settings_client.network.server_name.empty()) {
+ _settings_client.network.server_name = "Unnamed Server";
}
FillStaticNetworkServerGameInfo();
@@ -863,10 +863,10 @@ static void CheckClientAndServerName()
strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name));
}
- static const char *fallback_server_name = "Unnamed Server";
- if (StrEmpty(_settings_client.network.server_name) || strcmp(_settings_client.network.server_name, fallback_server_name) == 0) {
- DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name);
- strecpy(_settings_client.network.server_name, fallback_server_name, lastof(_settings_client.network.server_name));
+ static const std::string fallback_server_name = "Unnamed Server";
+ if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
+ DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
+ _settings_client.network.server_name = fallback_server_name;
}
}
@@ -1201,7 +1201,7 @@ static void NetworkGenerateServerId()
}
/* _settings_client.network.network_id is our id */
- seprintf(_settings_client.network.network_id, lastof(_settings_client.network.network_id), "%s", hex_output);
+ _settings_client.network.network_id = hex_output;
}
class TCPNetworkDebugConnecter : TCPConnecter {
@@ -1241,7 +1241,7 @@ void NetworkStartUp()
_network_need_advertise = true;
/* Generate an server id when there is none yet */
- if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
+ if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
_network_game_info = {};