diff options
Diffstat (limited to 'src/network/network.c')
-rw-r--r-- | src/network/network.c | 68 |
1 files changed, 4 insertions, 64 deletions
diff --git a/src/network/network.c b/src/network/network.c index fd7c14c88..1612c2be2 100644 --- a/src/network/network.c +++ b/src/network/network.c @@ -32,16 +32,12 @@ #include "network_gamelist.h" #include "core/udp.h" #include "core/tcp.h" +#include "core/core.h" #include "network_gui.h" #include "../console.h" /* IConsoleCmdExec */ #include <stdarg.h> /* va_list */ #include "../md5.h" -#ifdef __MORPHOS__ -// the library base is required here -struct Library *SocketBase = NULL; -#endif - // The listen socket for the server static SOCKET _listensocket; @@ -1345,39 +1341,6 @@ void NetworkStartUp(void) { DEBUG(net, 3, "[core] starting network..."); -#if defined(__MORPHOS__) || defined(__AMIGA__) - /* - * IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_ - * network related function, else: crash. - */ - DEBUG(net, 3, "[core] loading bsd socket library"); - SocketBase = OpenLibrary("bsdsocket.library", 4); - if (SocketBase == NULL) { - DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable"); - _network_available = false; - return; - } - -#if defined(__AMIGA__) - // for usleep() implementation (only required for legacy AmigaOS builds) - TimerPort = CreateMsgPort(); - if (TimerPort != NULL) { - TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest); - if (TimerRequest != NULL) { - if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) { - TimerBase = TimerRequest->tr_node.io_Device; - if (TimerBase == NULL) { - // free ressources... - DEBUG(net, 0, "[core] can't initialize timer, network unavailable"); - _network_available = false; - return; - } - } - } - } -#endif // __AMIGA__ -#endif // __MORPHOS__ / __AMIGA__ - // Network is available _network_available = true; _network_dedicated = false; @@ -1385,6 +1348,8 @@ void NetworkStartUp(void) _network_need_advertise = true; _network_advertise_retries = 0; + NetworkCoreInitialize(); + /* Load the ip from the openttd.cfg */ _network_server_bind_ip = inet_addr(_network_server_bind_ip_host); /* And put the data back in it in case it was an invalid ip */ @@ -1404,18 +1369,6 @@ void NetworkStartUp(void) _network_game_info.spectators_max = sp_max; } - // Let's load the network in windows - #if defined(WIN32) - { - WSADATA wsa; - DEBUG(net, 3, "[core] loading windows socket library"); - if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) { - DEBUG(net, 0, "[core] WSAStartup failed, network unavailable"); - _network_available = false; - return; - } - } - #endif // WIN32 NetworkInitialize(); DEBUG(net, 3, "[core] network online, multiplayer available"); @@ -1432,20 +1385,7 @@ void NetworkShutDown(void) _network_available = false; -#if defined(__MORPHOS__) || defined(__AMIGA__) - // free allocated ressources -#if defined(__AMIGA__) - if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong - if (TimerRequest != NULL) DeleteIORequest(TimerRequest); - if (TimerPort != NULL) DeleteMsgPort(TimerPort); -#endif - - if (SocketBase != NULL) CloseLibrary(SocketBase); -#endif - -#if defined(WIN32) - WSACleanup(); -#endif + NetworkCoreShutdown(); } #endif /* ENABLE_NETWORK */ |