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-rw-r--r--src/network/core/tcp_game.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 48abc996d..3bbb3ac0a 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -108,11 +108,6 @@ public:
void Send_Command(Packet *p, const CommandPacket *cp);
};
-static inline bool IsValidNetworkClientSocketIndex(ClientIndex index)
-{
- return (uint)index < NetworkClientSocket::GetPoolSize() && NetworkClientSocket::Get(index)->IsValid();
-}
-
#define FOR_ALL_CLIENT_SOCKETS_FROM(d, start) for (d = NetworkClientSocket::Get(start); d != NULL; d = (d->index + 1U < NetworkClientSocket::GetPoolSize()) ? NetworkClientSocket::Get(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_CLIENT_SOCKETS(d) FOR_ALL_CLIENT_SOCKETS_FROM(d, 0)