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-rw-r--r--src/network/core/tcp_admin.cpp4
-rw-r--r--src/network/core/tcp_game.cpp8
-rw-r--r--src/network/core/tcp_game.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp
index 0a3153319..636696e2c 100644
--- a/src/network/core/tcp_admin.cpp
+++ b/src/network/core/tcp_admin.cpp
@@ -29,9 +29,11 @@ assert_compile((int)CRR_END == (int)ADMIN_CRR_END);
* Create the admin handler for the given socket.
* @param s The socket to communicate over.
*/
-NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s)
+NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_STATUS_INACTIVE)
{
this->sock = s;
+ this->admin_name[0] = '\0';
+ this->admin_version[0] = '\0';
}
NetworkAdminSocketHandler::~NetworkAdminSocketHandler()
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 711d6a2b7..54d222495 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -26,12 +26,10 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
-NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
+NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
+ last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
- this->sock = s;
- this->last_frame = _frame_counter;
- this->last_frame_server = _frame_counter;
- this->last_packet = _realtime_tick;
+ this->sock = s;
}
/**
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 761399639..5c6cb5c34 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -137,7 +137,7 @@ class CommandQueue {
public:
/** Initialise the command queue. */
- CommandQueue() : first(NULL), last(NULL) {}
+ CommandQueue() : first(NULL), last(NULL), count(0) {}
/** Clear the command queue. */
~CommandQueue() { this->Free(); }
void Append(CommandPacket *p);