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-rw-r--r--src/network/core/core.h4
-rw-r--r--src/network/core/game.h6
-rw-r--r--src/network/core/tcp.h10
3 files changed, 10 insertions, 10 deletions
diff --git a/src/network/core/core.h b/src/network/core/core.h
index c07f5ab81..54ff156f3 100644
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -16,7 +16,7 @@ bool NetworkCoreInitialize();
void NetworkCoreShutdown();
/** Status of a network client; reasons why a client has quit */
-typedef enum {
+enum NetworkRecvStatus {
NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
@@ -27,7 +27,7 @@ typedef enum {
NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
-} NetworkRecvStatus;
+};
/** Forward declaration due to circular dependencies */
struct Packet;
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 4347fc6b5..049e5020e 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -19,7 +19,7 @@
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
-typedef struct NetworkGameInfo {
+struct NetworkGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
@@ -43,8 +43,8 @@ typedef struct NetworkGameInfo {
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
- struct GRFConfig *grfconfig; ///< List of NewGRF files used
-} NetworkGameInfo;
+ GRFConfig *grfconfig; ///< List of NewGRF files used
+};
#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index a667ab099..bd6a1d01f 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -58,8 +58,8 @@ enum {
};
/** Packet that wraps a command */
-typedef struct CommandPacket {
- struct CommandPacket *next; ///< the next command packet (if in queue)
+struct CommandPacket {
+ CommandPacket *next; ///< the next command packet (if in queue)
PlayerByte player; ///< player that is executing the command
uint32 cmd; ///< command being executed
uint32 p1; ///< parameter p1
@@ -68,10 +68,10 @@ typedef struct CommandPacket {
char text[80]; ///< possible text sent for name changes etc
uint32 frame; ///< the frame in which this packet is executed
byte callback; ///< any callback function executed upon successful completion of the command
-} CommandPacket;
+};
/** Status of a client */
-typedef enum {
+enum ClientStatus {
STATUS_INACTIVE, ///< The client is not connected nor active
STATUS_AUTHORIZING,///< The client is authorizing
STATUS_AUTH, ///< The client is authorized
@@ -80,7 +80,7 @@ typedef enum {
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is an active player in the game
-} ClientStatus;
+};
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {