diff options
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/tcp_game.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 59c1c4cc3..9fefc3667 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -76,15 +76,15 @@ struct CommandPacket; /** Status of a client */ enum ClientStatus { - STATUS_INACTIVE, ///< The client is not connected nor active - STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password + STATUS_INACTIVE, ///< The client is not connected nor active + STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password STATUS_AUTH_COMPANY, ///< The client is authorizing with company password - STATUS_AUTH, ///< The client is authorized - STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map - STATUS_MAP, ///< The client is downloading the map - STATUS_DONE_MAP, ///< The client has downloaded the map - STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames - STATUS_ACTIVE, ///< The client is active within in the game + STATUS_AUTHORIZED, ///< The client is authorized + STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map + STATUS_MAP, ///< The client is downloading the map + STATUS_DONE_MAP, ///< The client has downloaded the map + STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames + STATUS_ACTIVE, ///< The client is active within in the game }; class NetworkClientSocket; |