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-rw-r--r--src/network/core/tcp_game.cpp8
-rw-r--r--src/network/core/tcp_game.h8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index d34ace4bf..b4bb52190 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -13,16 +13,16 @@
#include "../network_internal.h"
#include "packet.h"
#include "tcp_game.h"
+#include "../../core/pool_func.hpp"
#include "table/strings.h"
-#include "../../oldpool_func.h"
/** Make very sure the preconditions given in network_type.h are actually followed */
-assert_compile(MAX_CLIENT_SLOTS == (MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK) << NCI_BITS_PER_POOL_BLOCK);
assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
+assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
-typedef ClientIndex NetworkClientSocketID;
-DEFINE_OLD_POOL_GENERIC(NetworkClientSocket, NetworkClientSocket);
+NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket");
+INSTANTIATE_POOL_METHODS(NetworkClientSocket)
NetworkClientSocket::NetworkClientSocket(ClientID client_id)
{
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index bfc82f17f..d01a3d9a8 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -12,6 +12,7 @@
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
+#include "../../core/pool.hpp"
/**
* Enum with all types of UDP packets.
@@ -76,12 +77,12 @@ enum ClientStatus {
STATUS_ACTIVE, ///< The client is active within in the game
};
-
class NetworkClientSocket;
-DECLARE_OLD_POOL(NetworkClientSocket, NetworkClientSocket, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK);
+typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
+extern NetworkClientSocketPool _networkclientsocket_pool;
/** Base socket handler for all TCP sockets */
-class NetworkClientSocket : public PoolItem<NetworkClientSocket, ClientIndex, &_NetworkClientSocket_pool>, public NetworkTCPSocketHandler {
+class NetworkClientSocket : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkTCPSocketHandler {
/* TODO: rewrite into a proper class */
private:
NetworkClientInfo *info; ///< Client info related to this socket
@@ -100,7 +101,6 @@ public:
NetworkClientSocket(ClientID client_id = INVALID_CLIENT_ID);
~NetworkClientSocket();
- inline bool IsValid() const { return this->IsConnected(); }
inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
inline NetworkClientInfo *GetInfo() const { return this->info; }