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-rw-r--r--src/network/core/game_info.cpp10
-rw-r--r--src/network/core/game_info.h32
2 files changed, 21 insertions, 21 deletions
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index 47e6f221e..f7044a3fc 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -112,7 +112,7 @@ bool IsNetworkCompatibleVersion(const char *other)
void CheckGameCompatibility(NetworkGameInfo &ngi)
{
/* Check if we are allowed on this server based on the revision-check. */
- ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
+ ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision.c_str());
ngi.compatible = ngi.version_compatible;
/* Check if we have all the GRFs on the client-system too. */
@@ -138,8 +138,8 @@ void FillStaticNetworkServerGameInfo()
_network_game_info.dedicated = _network_dedicated;
_network_game_info.grfconfig = _grfconfig;
- strecpy(_network_game_info.server_name, _settings_client.network.server_name, lastof(_network_game_info.server_name));
- strecpy(_network_game_info.server_revision, GetNetworkRevisionString(), lastof(_network_game_info.server_revision));
+ _network_game_info.server_name = _settings_client.network.server_name;
+ _network_game_info.server_revision = GetNetworkRevisionString();
}
/**
@@ -295,8 +295,8 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
FALLTHROUGH;
case 1:
- p->Recv_string(info->server_name, sizeof(info->server_name));
- p->Recv_string(info->server_revision, sizeof(info->server_revision));
+ info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
+ info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
diff --git a/src/network/core/game_info.h b/src/network/core/game_info.h
index ef83e4d05..668b9801d 100644
--- a/src/network/core/game_info.h
+++ b/src/network/core/game_info.h
@@ -60,22 +60,22 @@
* The game information that is sent from the server to the client.
*/
struct NetworkServerGameInfo {
- GRFConfig *grfconfig; ///< List of NewGRF files used
- Date start_date; ///< When the game started
- Date game_date; ///< Current date
- uint16 map_width; ///< Map width
- uint16 map_height; ///< Map height
- char server_name[NETWORK_NAME_LENGTH]; ///< Server name
- char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
- bool dedicated; ///< Is this a dedicated server?
- bool use_password; ///< Is this server passworded?
- byte clients_on; ///< Current count of clients on server
- byte clients_max; ///< Max clients allowed on server
- byte companies_on; ///< How many started companies do we have
- byte companies_max; ///< Max companies allowed on server
- byte spectators_on; ///< How many spectators do we have?
- byte spectators_max; ///< Max spectators allowed on server
- byte landscape; ///< The used landscape
+ GRFConfig *grfconfig; ///< List of NewGRF files used
+ Date start_date; ///< When the game started
+ Date game_date; ///< Current date
+ uint16 map_width; ///< Map width
+ uint16 map_height; ///< Map height
+ std::string server_name; ///< Server name
+ std::string server_revision; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
+ bool dedicated; ///< Is this a dedicated server?
+ bool use_password; ///< Is this server passworded?
+ byte clients_on; ///< Current count of clients on server
+ byte clients_max; ///< Max clients allowed on server
+ byte companies_on; ///< How many started companies do we have
+ byte companies_max; ///< Max companies allowed on server
+ byte spectators_on; ///< How many spectators do we have?
+ byte spectators_max; ///< Max spectators allowed on server
+ byte landscape; ///< The used landscape
};
/**