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-rw-r--r--src/network/core/tcp.h2
-rw-r--r--src/network/core/tcp_admin.h2
-rw-r--r--src/network/core/tcp_content.h2
-rw-r--r--src/network/core/tcp_game.h2
-rw-r--r--src/network/core/tcp_http.h6
-rw-r--r--src/network/core/udp.h4
6 files changed, 9 insertions, 9 deletions
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index 00642c2dd..243ec042d 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -40,7 +40,7 @@ public:
*/
bool IsConnected() const { return this->sock != INVALID_SOCKET; }
- virtual NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
virtual void SendPacket(Packet *packet);
SendPacketsState SendPackets(bool closing_down = false);
diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h
index 497c24b48..7bcc87840 100644
--- a/src/network/core/tcp_admin.h
+++ b/src/network/core/tcp_admin.h
@@ -481,7 +481,7 @@ protected:
NetworkRecvStatus HandlePacket(Packet *p);
public:
- NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
NetworkAdminSocketHandler(SOCKET s);
~NetworkAdminSocketHandler();
diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h
index c359fb667..689de7a01 100644
--- a/src/network/core/tcp_content.h
+++ b/src/network/core/tcp_content.h
@@ -98,7 +98,7 @@ struct ContentInfo {
class NetworkContentSocketHandler : public NetworkTCPSocketHandler {
protected:
NetworkAddress client_addr; ///< The address we're connected to.
- virtual void Close();
+ void Close() override;
bool ReceiveInvalidPacket(PacketContentType type);
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index c41ad4dc1..b392cf717 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -522,7 +522,7 @@ public:
CommandQueue incoming_queue; ///< The command-queue awaiting handling
uint last_packet; ///< Time we received the last frame.
- NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
/**
* Close the network connection due to the given status.
diff --git a/src/network/core/tcp_http.h b/src/network/core/tcp_http.h
index ec969264b..5a5cdd9f2 100644
--- a/src/network/core/tcp_http.h
+++ b/src/network/core/tcp_http.h
@@ -60,7 +60,7 @@ public:
return this->sock != INVALID_SOCKET;
}
- virtual NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
const char *host, const char *url, const char *data, int depth);
@@ -106,13 +106,13 @@ public:
free(this->url);
}
- virtual void OnFailure()
+ void OnFailure() override
{
this->callback->OnFailure();
free(this->data);
}
- virtual void OnConnect(SOCKET s)
+ void OnConnect(SOCKET s) override
{
new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth);
/* We've relinquished control of data now. */
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index 2f77a94df..fab232492 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -52,7 +52,7 @@ protected:
/** The opened sockets. */
SocketList sockets;
- NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr);
@@ -235,7 +235,7 @@ public:
virtual ~NetworkUDPSocketHandler() { this->Close(); }
bool Listen();
- void Close();
+ void Close() override;
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
void ReceivePackets();