summaryrefslogtreecommitdiff
path: root/src/network/core/udp.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/network/core/udp.cpp')
-rw-r--r--src/network/core/udp.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index f20f98ba9..e6eedffc7 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -10,12 +10,11 @@
#include "udp.h"
/**
- * @file udp.c Basic functions to receive and send UDP packets.
+ * @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
/**
* Start listening on the given host and port.
- * @param udp the place where the (references to the) UDP are stored
* @param host the host (ip) to listen on
* @param port the port to listen on
* @param broadcast whether to allow broadcast sending/receiving
@@ -69,7 +68,6 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
/**
* Close the given UDP socket
- * @param udp the socket to close
*/
void NetworkUDPSocketHandler::Close()
{
@@ -87,7 +85,6 @@ NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
/**
* Send a packet over UDP
- * @param udp the socket to send over
* @param p the packet to send
* @param recv the receiver (target) of the packet
*/
@@ -106,7 +103,6 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *re
/**
* Receive a packet at UDP level
- * @param udp the socket to receive the packet on
*/
void NetworkUDPSocketHandler::ReceivePackets()
{
@@ -305,7 +301,10 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
}
}
-/* Defines a simple (switch) case for each network packet */
+/**
+ * Defines a simple (switch) case for each network packet
+ * @param type the packet type to create the case for
+ */
#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
/**
@@ -345,12 +344,12 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
}
}
-/*
+/**
* Create stub implementations for all receive commands that only
* show a warning that the given command is not available for the
* socket where the packet came from.
+ * @param type the packet type to create the stub for
*/
-
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
Packet *p, const struct sockaddr_in *client_addr) { \