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Diffstat (limited to 'src/network/core/udp.cpp')
-rw-r--r--src/network/core/udp.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 6699b4b87..91d751fd5 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -5,6 +5,7 @@
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../macros.h"
+#include "../../helpers.hpp"
#include "packet.h"
#include "udp.h"
@@ -92,7 +93,7 @@ void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in
NetworkSend_FillPacketSize(p);
/* Send the buffer */
- res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
+ res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
@@ -114,7 +115,7 @@ void NetworkUDPReceive(const SOCKET udp)
client_len = sizeof(client_addr);
/* Try to receive anything */
- nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
+ nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
@@ -256,7 +257,7 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
uint num_grfs = NetworkRecv_uint8(cs, p);
for (i = 0; i < num_grfs; i++) {
- c = calloc(1, sizeof(*c));
+ CallocT(&c, 1);
NetworkRecv_GRFIdentifier(cs, p, c);
HandleIncomingNetworkGameInfoGRFConfig(c);
@@ -290,7 +291,7 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
info->map_width = NetworkRecv_uint16(cs, p);
info->map_height = NetworkRecv_uint16(cs, p);
info->map_set = NetworkRecv_uint8 (cs, p);
- info->dedicated = NetworkRecv_uint8 (cs, p);
+ info->dedicated = (NetworkRecv_uint8 (cs, p) != 0);
}
}