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Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 71537179b..2a24b938c 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -163,15 +163,10 @@ protected:
NetworkGameSocketHandler(SOCKET s);
public:
- ClientID client_id; ///< Client identifier
- uint32 last_frame; ///< Last frame we have executed
- uint32 last_frame_server; ///< Last frame the server has executed
- byte lag_test; ///< Byte used for lag-testing the client
-
- ClientStatus status; ///< Status of this client
-
+ ClientID client_id; ///< Client identifier
+ uint32 last_frame; ///< Last frame we have executed
+ uint32 last_frame_server; ///< Last frame the server has executed
CommandQueue incoming_queue; ///< The command-queue awaiting handling
- CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
NetworkRecvStatus CloseConnection(bool error = true);
virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0;