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Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r-- | src/network/core/tcp_game.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 71537179b..2a24b938c 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -163,15 +163,10 @@ protected: NetworkGameSocketHandler(SOCKET s); public: - ClientID client_id; ///< Client identifier - uint32 last_frame; ///< Last frame we have executed - uint32 last_frame_server; ///< Last frame the server has executed - byte lag_test; ///< Byte used for lag-testing the client - - ClientStatus status; ///< Status of this client - + ClientID client_id; ///< Client identifier + uint32 last_frame; ///< Last frame we have executed + uint32 last_frame_server; ///< Last frame the server has executed CommandQueue incoming_queue; ///< The command-queue awaiting handling - CommandQueue outgoing_queue; ///< The command-queue awaiting delivery NetworkRecvStatus CloseConnection(bool error = true); virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0; |