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Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index afa2879cb..53d6df892 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -525,11 +525,32 @@ public:
uint last_packet; ///< Time we received the last frame.
NetworkRecvStatus CloseConnection(bool error = true);
+
+ /**
+ * Close the network connection due to the given status.
+ * @param status The reason the connection got closed.
+ */
virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0;
virtual ~NetworkGameSocketHandler() {}
- inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
- inline NetworkClientInfo *GetInfo() const { return this->info; }
+ /**
+ * Sets the client info for this socket handler.
+ * @param info The new client info.
+ */
+ inline void SetInfo(NetworkClientInfo *info)
+ {
+ assert(info != NULL && this->info == NULL);
+ this->info = info;
+ }
+
+ /**
+ * Gets the client info of this socket handler.
+ * @return The client info.
+ */
+ inline NetworkClientInfo *GetInfo() const
+ {
+ return this->info;
+ }
NetworkRecvStatus ReceivePackets();