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-rw-r--r--src/network/core/tcp_game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 9fefc3667..5fb58aa65 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -85,6 +85,7 @@ enum ClientStatus {
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is active within in the game
+ STATUS_END ///< Must ALWAYS be on the end of this list!! (period)
};
class NetworkClientSocket;