diff options
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r-- | src/network/core/tcp_game.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index bfc82f17f..d01a3d9a8 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -12,6 +12,7 @@ #include "os_abstraction.h" #include "tcp.h" #include "packet.h" +#include "../../core/pool.hpp" /** * Enum with all types of UDP packets. @@ -76,12 +77,12 @@ enum ClientStatus { STATUS_ACTIVE, ///< The client is active within in the game }; - class NetworkClientSocket; -DECLARE_OLD_POOL(NetworkClientSocket, NetworkClientSocket, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK); +typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool; +extern NetworkClientSocketPool _networkclientsocket_pool; /** Base socket handler for all TCP sockets */ -class NetworkClientSocket : public PoolItem<NetworkClientSocket, ClientIndex, &_NetworkClientSocket_pool>, public NetworkTCPSocketHandler { +class NetworkClientSocket : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkTCPSocketHandler { /* TODO: rewrite into a proper class */ private: NetworkClientInfo *info; ///< Client info related to this socket @@ -100,7 +101,6 @@ public: NetworkClientSocket(ClientID client_id = INVALID_CLIENT_ID); ~NetworkClientSocket(); - inline bool IsValid() const { return this->IsConnected(); } inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; } inline NetworkClientInfo *GetInfo() const { return this->info; } |