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-rw-r--r--src/network/core/tcp_game.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 711d6a2b7..54d222495 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -26,12 +26,10 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
-NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
+NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
+ last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
- this->sock = s;
- this->last_frame = _frame_counter;
- this->last_frame_server = _frame_counter;
- this->last_packet = _realtime_tick;
+ this->sock = s;
}
/**