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Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r--src/network/core/tcp_game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 0e38133fb..84fb164de 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -117,9 +117,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
this->CloseConnection();
if (this->HasClientQuit()) {
- DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id);
+ Debug(net, 0, "[tcp/game] Received invalid packet type {} from client {}", type, this->client_id);
} else {
- DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id);
+ Debug(net, 0, "[tcp/game] Received illegal packet from client {}", this->client_id);
}
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
@@ -151,7 +151,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
*/
NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type)
{
- DEBUG(net, 0, "[tcp/game] Received illegal packet type %d from client %d", type, this->client_id);
+ Debug(net, 0, "[tcp/game] Received illegal packet type {} from client {}", type, this->client_id);
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}