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Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r--src/network/core/tcp_game.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index e0835771e..06e56e229 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -25,9 +25,10 @@
* @param s The socket to connect with.
*/
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), client_id(INVALID_CLIENT_ID),
- last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
+ last_frame(_frame_counter), last_frame_server(_frame_counter)
{
this->sock = s;
+ this->last_packet = std::chrono::steady_clock::now();
}
/**
@@ -63,7 +64,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
{
PacketGameType type = (PacketGameType)p->Recv_uint8();
- this->last_packet = _realtime_tick;
+ this->last_packet = std::chrono::steady_clock::now();
switch (this->HasClientQuit() ? PACKET_END : type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);