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Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r--src/network/core/tcp_game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 2d8a74a11..6d69d10d2 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -26,7 +26,7 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
-NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL), client_id(INVALID_CLIENT_ID),
+NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), client_id(INVALID_CLIENT_ID),
last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
this->sock = s;
@@ -134,7 +134,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
{
Packet *p;
- while ((p = this->ReceivePacket()) != NULL) {
+ while ((p = this->ReceivePacket()) != nullptr) {
NetworkRecvStatus res = HandlePacket(p);
delete p;
if (res != NETWORK_RECV_STATUS_OKAY) return res;