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Diffstat (limited to 'src/network/core/tcp.cpp')
-rw-r--r--src/network/core/tcp.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index f6cef8728..5ce7d4831 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -18,7 +18,7 @@
#include "table/strings.h"
/** Very ugly temporary hack !!! */
-void NetworkTCPSocketHandler::Initialize()
+void NetworkClientSocket::Initialize()
{
this->sock = INVALID_SOCKET;
@@ -37,7 +37,7 @@ void NetworkTCPSocketHandler::Initialize()
this->command_queue = NULL;
}
-void NetworkTCPSocketHandler::Destroy()
+void NetworkClientSocket::Destroy()
{
closesocket(this->sock);
this->writable = false;
@@ -67,7 +67,7 @@ void NetworkTCPSocketHandler::Destroy()
* @return the new status
* TODO: needs to be splitted when using client and server socket packets
*/
-NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
+NetworkRecvStatus NetworkClientSocket::CloseConnection()
{
NetworkCloseClient(this);
@@ -90,7 +90,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
* if the OS-network-buffer is full)
* @param packet the packet to send
*/
-void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
+void NetworkClientSocket::Send_Packet(Packet *packet)
{
Packet *p;
assert(packet != NULL);
@@ -116,7 +116,7 @@ void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
* data right now (full network-buffer, it happens ;))
* 3) sending took too long
*/
-bool NetworkTCPSocketHandler::Send_Packets()
+bool NetworkClientSocket::Send_Packets()
{
ssize_t res;
Packet *p;
@@ -165,7 +165,7 @@ bool NetworkTCPSocketHandler::Send_Packets()
* @param status the variable to store the status into
* @return the received packet (or NULL when it didn't receive one)
*/
-Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
+Packet *NetworkClientSocket::Recv_Packet(NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
@@ -244,7 +244,7 @@ Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
return p;
}
-bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
+bool NetworkClientSocket::IsPacketQueueEmpty()
{
return this->packet_queue == NULL;
}