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-rw-r--r--src/network/core/game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 6b8e989b3..714711fe4 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -17,7 +17,7 @@
/**
* This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default
- * and only filled with data a player enters.
+ * and only filled with data a client enters.
*/
struct NetworkServerGameInfo {
byte clients_on; ///< Current count of clients on server