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Diffstat (limited to 'src/misc_gui.cpp')
-rw-r--r--src/misc_gui.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 281e8f923..d7355e1bd 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -191,7 +191,7 @@ static void Place_LandInfo(TileIndex tile)
#undef LANDINFOD_LEVEL
}
-void PlaceLandBlockInfo(void)
+void PlaceLandBlockInfo()
{
if (_cursor.sprite == SPR_CURSOR_QUERY) {
ResetObjectToPlace();
@@ -305,7 +305,7 @@ static const WindowDesc _about_desc = {
};
-void ShowAboutWindow(void)
+void ShowAboutWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_about_desc);
@@ -466,13 +466,13 @@ static const WindowDesc _build_trees_scen_desc = {
};
-void ShowBuildTreesToolbar(void)
+void ShowBuildTreesToolbar()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(&_build_trees_desc, 0);
}
-void ShowBuildTreesScenToolbar(void)
+void ShowBuildTreesScenToolbar()
{
AllocateWindowDescFront(&_build_trees_scen_desc, 0);
}
@@ -1330,7 +1330,7 @@ static const Widget _save_dialog_widgets[] = {
/* Colors for fios types */
const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5, 6, 6, 8};
-void BuildFileList(void)
+void BuildFileList()
{
_fios_path_changed = true;
FiosFreeSavegameList();
@@ -1363,7 +1363,7 @@ static void DrawFiosTexts(uint maxw)
DoDrawStringTruncated(path, 2, 27, 16, maxw);
}
-static void MakeSortedSaveGameList(void)
+static void MakeSortedSaveGameList()
{
uint sort_start = 0;
uint sort_end = 0;
@@ -1387,7 +1387,7 @@ static void MakeSortedSaveGameList(void)
qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems);
}
-static void GenerateFileName(void)
+static void GenerateFileName()
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
@@ -1399,7 +1399,7 @@ static void GenerateFileName(void)
GetString(_edit_str_buf, STR_4004, lastof(_edit_str_buf));
}
-extern void StartupEngines(void);
+extern void StartupEngines();
static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
{
@@ -1663,7 +1663,7 @@ void ShowSaveLoadDialog(int mode)
ResetObjectToPlace();
}
-void RedrawAutosave(void)
+void RedrawAutosave()
{
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
}
@@ -1734,7 +1734,7 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
return _opt.landscape;
}
-extern void EnginesMonthlyLoop(void);
+extern void EnginesMonthlyLoop();
/**
* @param p2 1 (increase) or -1 (decrease)
@@ -1929,7 +1929,7 @@ static const WindowDesc _cheats_desc = {
};
-void ShowCheatWindow(void)
+void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
AllocateWindowDesc(&_cheats_desc);