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-rw-r--r--src/misc_cmd.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index c1c81535a..42f800351 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -236,38 +236,3 @@ CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1,
CommandCost zero_cost(expenses_type, 0);
return zero_cost;
}
-
-/**
- * Transfer funds (money) from one company to another.
- * To prevent abuse in multiplayer games you can only send money to other
- * companies if you have paid off your loan (either explicitly, or implicitly
- * given the fact that you have more money than loan).
- * @param tile unused
- * @param flags operation to perform
- * @param p1 the amount of money to transfer; max 20.000.000
- * @param p2 the company to transfer the money to
- * @param text unused
- * @return the cost of this operation or an error
- */
-CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
-{
- if (!_settings_game.economy.give_money) return CMD_ERROR;
-
- const Company *c = Company::Get(_current_company);
- CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
- CompanyID dest_company = (CompanyID)p2;
-
- /* You can only transfer funds that is in excess of your loan */
- if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CMD_ERROR;
- if (!_networking || !Company::IsValidID(dest_company)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- /* Add money to company */
- Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
- SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
- cur_company.Restore();
- }
-
- /* Subtract money from local-company */
- return amount;
-}