diff options
Diffstat (limited to 'src/misc.cpp')
-rw-r--r-- | src/misc.cpp | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/src/misc.cpp b/src/misc.cpp new file mode 100644 index 000000000..fd3a74b79 --- /dev/null +++ b/src/misc.cpp @@ -0,0 +1,634 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "currency.h" +#include "functions.h" +#include "news.h" +#include "player.h" +#include "string.h" +#include "table/strings.h" +#include "table/sprites.h" +#include "map.h" +#include "vehicle.h" +#include "saveload.h" +#include "engine.h" +#include "vehicle_gui.h" +#include "variables.h" +#include "ai/ai.h" +#include "table/landscape_const.h" +#include "date.h" + +char _name_array[512][32]; + +#ifndef MERSENNE_TWISTER + +#ifdef RANDOM_DEBUG +#include "network/network_data.h" +uint32 DoRandom(int line, const char *file) +#else // RANDOM_DEBUG +uint32 Random(void) +#endif // RANDOM_DEBUG +{ + +uint32 s; +uint32 t; + +#ifdef RANDOM_DEBUG + if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) + printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); +#endif + + s = _random_seeds[0][0]; + t = _random_seeds[0][1]; + _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; + return _random_seeds[0][1] = ROR(s, 3) - 1; +} +#endif // MERSENNE_TWISTER + +#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) +uint DoRandomRange(uint max, int line, const char *file) +{ + return GB(DoRandom(line, file), 0, 16) * max >> 16; +} +#else +uint RandomRange(uint max) +{ + return GB(Random(), 0, 16) * max >> 16; +} +#endif + + +uint32 InteractiveRandom(void) +{ + uint32 t = _random_seeds[1][1]; + uint32 s = _random_seeds[1][0]; + _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; + return _random_seeds[1][1] = ROR(s, 3) - 1; +} + +uint InteractiveRandomRange(uint max) +{ + return GB(InteractiveRandom(), 0, 16) * max >> 16; +} + +void InitializeVehicles(void); +void InitializeWaypoints(void); +void InitializeDepots(void); +void InitializeEngines(void); +void InitializeOrders(void); +void InitializeClearLand(void); +void InitializeRailGui(void); +void InitializeRoadGui(void); +void InitializeAirportGui(void); +void InitializeDockGui(void); +void InitializeIndustries(void); +void InitializeMainGui(void); +void InitializeLandscape(void); +void InitializeTowns(void); +void InitializeTrees(void); +void InitializeSigns(void); +void InitializeStations(void); +static void InitializeNameMgr(void); +void InitializePlayers(void); +static void InitializeCheats(void); +void InitializeNPF(void); + +void InitializeGame(int mode, uint size_x, uint size_y) +{ + AllocateMap(size_x, size_y); + + AddTypeToEngines(); // make sure all engines have a type + + SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); + + _pause = 0; + _fast_forward = 0; + _tick_counter = 0; + _date_fract = 0; + _cur_tileloop_tile = 0; + + if ((mode & IG_DATE_RESET) == IG_DATE_RESET) { + SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); + } + + InitializeEngines(); + InitializeVehicles(); + InitializeWaypoints(); + InitializeDepots(); + InitializeOrders(); + + InitNewsItemStructs(); + InitializeLandscape(); + InitializeClearLand(); + InitializeRailGui(); + InitializeRoadGui(); + InitializeAirportGui(); + InitializeDockGui(); + InitializeTowns(); + InitializeTrees(); + InitializeSigns(); + InitializeStations(); + InitializeIndustries(); + InitializeMainGui(); + + InitializeNameMgr(); + InitializeVehiclesGuiList(); + InitializeTrains(); + InitializeNPF(); + + AI_Initialize(); + InitializePlayers(); + InitializeCheats(); + + InitTextEffects(); + InitTextMessage(); + InitializeAnimatedTiles(); + + InitializeLandscapeVariables(false); + + ResetObjectToPlace(); +} + +bool IsCustomName(StringID id) +{ + return GB(id, 11, 5) == 15; +} + +void DeleteName(StringID id) +{ + if (IsCustomName(id)) { + memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF])); + } +} + +char *GetName(char *buff, StringID id, const char* last) +{ + return strecpy(buff, _name_array[id & ~0x600], last); +} + + +static void InitializeCheats(void) +{ + memset(&_cheats, 0, sizeof(Cheats)); +} + + +static void InitializeNameMgr(void) +{ + memset(_name_array, 0, sizeof(_name_array)); +} + +StringID RealAllocateName(const char *name, byte skip, bool check_double) +{ + char (*free_item)[lengthof(*_name_array)] = NULL; + char (*i)[lengthof(*_name_array)]; + + for (i = _name_array; i != endof(_name_array); ++i) { + if ((*i)[0] == '\0') { + if (free_item == NULL) free_item = i; + } else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) { + _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; + return 0; + } + } + + if (free_item != NULL) { + ttd_strlcpy(*free_item, name, lengthof(*free_item)); + return (free_item - _name_array) | 0x7800 | (skip << 8); + } else { + _error_message = STR_0131_TOO_MANY_NAMES_DEFINED; + return 0; + } +} + +void ConvertNameArray(void) +{ + uint i; + + for (i = 0; i < lengthof(_name_array); i++) { + const char *strfrom = _name_array[i]; + char tmp[sizeof(*_name_array)]; + char *strto = tmp; + + for (; *strfrom != '\0'; strfrom++) { + WChar c = (byte)*strfrom; + switch (c) { + case 0xA4: c = 0x20AC; break; // Euro + case 0xA6: c = 0x0160; break; // S with caron + case 0xA8: c = 0x0161; break; // s with caron + case 0xB4: c = 0x017D; break; // Z with caron + case 0xB8: c = 0x017E; break; // z with caron + case 0xBC: c = 0x0152; break; // OE ligature + case 0xBD: c = 0x0153; break; // oe ligature + case 0xBE: c = 0x0178; break; // Y with diaresis + default: break; + } + if (strto + Utf8CharLen(c) > lastof(tmp)) break; + strto += Utf8Encode(strto, c); + } + + /* Terminate the new string and copy it back to the name array */ + *strto = '\0'; + memcpy(_name_array[i], tmp, sizeof(*_name_array)); + } +} + +// Calculate constants that depend on the landscape type. +void InitializeLandscapeVariables(bool only_constants) +{ + const CargoTypesValues *lpd; + uint i; + StringID str; + + lpd = &_cargo_types_base_values[_opt.landscape]; + + for (i = 0; i != NUM_CARGO; i++) { + _cargoc.sprites[i] = lpd->sprites[i]; + + str = lpd->names[i]; + _cargoc.names_s[i] = str; + _cargoc.names_long[i] = (str += 0x40); + _cargoc.names_short[i] = (str += 0x20); + _cargoc.weights[i] = lpd->weights[i]; + + if (!only_constants) { + _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; + _cargo_payment_rates_frac[i] = 0; + } + + _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; + _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; + } +} + + + +int FindFirstBit(uint32 value) +{ + // This is much faster than the one that was before here. + // Created by Darkvater.. blame him if it is wrong ;) + // Btw, the macro FINDFIRSTBIT is better to use when your value is + // not more than 128. + byte i = 0; + if (value & 0xffff0000) { value >>= 16; i += 16; } + if (value & 0x0000ff00) { value >>= 8; i += 8; } + if (value & 0x000000f0) { value >>= 4; i += 4; } + if (value & 0x0000000c) { value >>= 2; i += 2; } + if (value & 0x00000002) { i += 1; } + return i; +} + + +static void Save_NAME(void) +{ + int i; + + for (i = 0; i != lengthof(_name_array); ++i) { + if (_name_array[i][0] != '\0') { + SlSetArrayIndex(i); + SlArray(_name_array[i], (uint)strlen(_name_array[i]), SLE_UINT8); + } + } +} + +static void Load_NAME(void) +{ + int index; + + while ((index = SlIterateArray()) != -1) { + SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); + } +} + +static const SaveLoadGlobVarList _date_desc[] = { + SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), + SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION), + SLEG_VAR(_date_fract, SLE_UINT16), + SLEG_VAR(_tick_counter, SLE_UINT16), + SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16), + SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8), + SLEG_VAR(_avail_aircraft, SLE_UINT8), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_VAR(_disaster_delay, SLE_UINT16), + SLEG_VAR(_station_tick_ctr, SLE_UINT16), + SLEG_VAR(_random_seeds[0][0], SLE_UINT32), + SLEG_VAR(_random_seeds[0][1], SLE_UINT32), + SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), + SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION), + SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32), + SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32), + SLEG_VAR(_trees_tick_ctr, SLE_UINT8), + SLEG_CONDVAR(_pause, SLE_UINT8, 4, SL_MAX_VERSION), + SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION), + SLEG_END() +}; + +// Save load date related variables as well as persistent tick counters +// XXX: currently some unrelated stuff is just put here +static void SaveLoad_DATE(void) +{ + SlGlobList(_date_desc); +} + + +static const SaveLoadGlobVarList _view_desc[] = { + SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), + SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), + SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION), + SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8), + SLEG_END() +}; + +static void SaveLoad_VIEW(void) +{ + SlGlobList(_view_desc); +} + +static uint32 _map_dim_x; +static uint32 _map_dim_y; + +static const SaveLoadGlobVarList _map_dimensions[] = { + SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION), + SLEG_END() +}; + +static void Save_MAPS(void) +{ + _map_dim_x = MapSizeX(); + _map_dim_y = MapSizeY(); + SlGlobList(_map_dimensions); +} + +static void Load_MAPS(void) +{ + SlGlobList(_map_dimensions); + AllocateMap(_map_dim_x, _map_dim_y); +} + +static void Load_MAPT(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j]; + } +} + +static void Save_MAPT(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + +static void Load_MAP1(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j]; + } +} + +static void Save_MAP1(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + +static void Load_MAP2(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + uint16 buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), + /* In those versions the m2 was 8 bits */ + CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 + ); + for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j]; + } +} + +static void Save_MAP2(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size * sizeof(_m[0].m2)); + for (i = 0; i != size;) { + uint16 buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2; + SlArray(buf, lengthof(buf), SLE_UINT16); + } +} + +static void Load_MAP3(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j]; + } +} + +static void Save_MAP3(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + +static void Load_MAP4(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j]; + } +} + +static void Save_MAP4(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + +static void Load_MAP5(void) +{ + uint size = MapSize(); + uint i; + + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j]; + } +} + +static void Save_MAP5(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + +static void Load_MAPE(void) +{ + uint size = MapSize(); + uint i; + + if (CheckSavegameVersion(42)) { + for (i = 0; i != size;) { + uint8 buf[1024]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) { + _m[i++].extra = GB(buf[j], 0, 2); + _m[i++].extra = GB(buf[j], 2, 2); + _m[i++].extra = GB(buf[j], 4, 2); + _m[i++].extra = GB(buf[j], 6, 2); + } + } + } else { + for (i = 0; i != size;) { + byte buf[4096]; + uint j; + + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j]; + } + } +} + +static void Save_MAPE(void) +{ + uint size = MapSize(); + uint i; + + SlSetLength(size); + for (i = 0; i != size;) { + uint8 buf[4096]; + uint j; + + for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra; + SlArray(buf, lengthof(buf), SLE_UINT8); + } +} + + +static void Save_CHTS(void) +{ + byte count = sizeof(_cheats)/sizeof(Cheat); + Cheat* cht = (Cheat*) &_cheats; + Cheat* cht_last = &cht[count]; + + SlSetLength(count * 2); + for (; cht != cht_last; cht++) { + SlWriteByte(cht->been_used); + SlWriteByte(cht->value); + } +} + +static void Load_CHTS(void) +{ + Cheat* cht = (Cheat*)&_cheats; + uint count = SlGetFieldLength() / 2; + uint i; + + for (i = 0; i < count; i++) { + cht[i].been_used = SlReadByte(); + cht[i].value = SlReadByte(); + } +} + + +const ChunkHandler _misc_chunk_handlers[] = { + { 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF }, + { 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF }, + { 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF }, + { 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF }, + { 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF }, + { 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF }, + { 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF }, + { 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF }, + + { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, + { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, + { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, + { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} +}; |