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-rw-r--r--src/map.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 70d9cce83..34730028e 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -30,7 +30,7 @@ Tile *_m = NULL; ///< Tiles of the map
TileExtended *_me = NULL; ///< Extended Tiles of the map
-/*!
+/**
* (Re)allocates a map with the given dimension
* @param size_x the width of the map along the NE/SW edge
* @param size_y the 'height' of the map along the SE/NW edge
@@ -97,7 +97,7 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
}
#endif
-/*!
+/**
* This function checks if we add addx/addy to tile, if we
* do wrap around the edges. For example, tile = (10,2) and
* addx = +3 and addy = -4. This function will now return
@@ -144,7 +144,7 @@ extern const TileIndexDiffC _tileoffs_by_dir[] = {
{ 0, -1} ///< DIR_NW
};
-/*!
+/**
* Gets the Manhattan distance between the two given tiles.
* The Manhattan distance is the sum of the delta of both the
* X and Y component.
@@ -161,7 +161,7 @@ uint DistanceManhattan(TileIndex t0, TileIndex t1)
}
-/*!
+/**
* Gets the 'Square' distance between the two given tiles.
* The 'Square' distance is the square of the shortest (straight line)
* distance between the two tiles.
@@ -178,7 +178,7 @@ uint DistanceSquare(TileIndex t0, TileIndex t1)
}
-/*!
+/**
* Gets the biggest distance component (x or y) between the two given tiles.
* Also known as L-Infinity-Norm.
* @param t0 the start tile
@@ -193,7 +193,7 @@ uint DistanceMax(TileIndex t0, TileIndex t1)
}
-/*!
+/**
* Gets the biggest distance component (x or y) between the two given tiles
* plus the Manhattan distance, i.e. two times the biggest distance component
* and once the smallest component.
@@ -208,7 +208,7 @@ uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
-/*!
+/**
* Param the minimum distance to an edge
* @param tile the tile to get the distance from
* @return the distance from the edge in tiles
@@ -224,7 +224,7 @@ uint DistanceFromEdge(TileIndex tile)
return min(minl, minh);
}
-/*!
+/**
* Gets the distance to the edge of the map in given direction.
* @param tile the tile to get the distance from
* @param diagdir the direction of interest
@@ -241,7 +241,7 @@ uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
}
}
-/*!
+/**
* Function performing a search around a center tile and going outward, thus in circle.
* Although it really is a square search...
* Every tile will be tested by means of the callback function proc,
@@ -273,7 +273,7 @@ bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, v
}
}
-/*!
+/**
* Generalized circular search allowing for rectangles and a hole.
* Function performing a search around a center rectangle and going outward.
* The center rectangle is left out from the search. To do a rectangular search
@@ -330,7 +330,7 @@ bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOn
return false;
}
-/*!
+/**
* Finds the distance for the closest tile with water/land given a tile
* @param tile the tile to find the distance too
* @param water whether to find water or land