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diff --git a/src/map.cpp b/src/map.cpp
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+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "macros.h"
+#include "map.h"
+#include "direction.h"
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
+/* Why the hell is that not in all MSVC headers?? */
+_CRTIMP void __cdecl _assert(void *, void *, unsigned);
+#endif
+
+uint _map_log_x;
+uint _map_size_x;
+uint _map_size_y;
+uint _map_tile_mask;
+uint _map_size;
+
+Tile* _m = NULL;
+
+
+void AllocateMap(uint size_x, uint size_y)
+{
+ // Make sure that the map size is within the limits and that
+ // the x axis size is a power of 2.
+ if (size_x < 64 || size_x > 2048 ||
+ size_y < 64 || size_y > 2048 ||
+ (size_x&(size_x-1)) != 0 ||
+ (size_y&(size_y-1)) != 0)
+ error("Invalid map size");
+
+ DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
+
+ _map_log_x = FindFirstBit(size_x);
+ _map_size_x = size_x;
+ _map_size_y = size_y;
+ _map_size = size_x * size_y;
+ _map_tile_mask = _map_size - 1;
+
+ free(_m);
+ _m = calloc(_map_size, sizeof(*_m));
+
+ // XXX TODO handle memory shortage more gracefully
+ if (_m == NULL) error("Failed to allocate memory for the map");
+}
+
+
+#ifdef _DEBUG
+TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
+ const char *exp, const char *file, int line)
+{
+ int dx;
+ int dy;
+ uint x;
+ uint y;
+
+ dx = add & MapMaxX();
+ if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
+ dy = (add - dx) / (int)MapSizeX();
+
+ x = TileX(tile) + dx;
+ y = TileY(tile) + dy;
+
+ if (x >= MapSizeX() || y >= MapSizeY()) {
+ char buf[512];
+
+ snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
+ exp, tile, add);
+#if !defined(_MSC_VER)
+ fprintf(stderr, "%s:%d %s\n", file, line, buf);
+#else
+ _assert(buf, (char*)file, line);
+#endif
+ }
+
+ assert(TileXY(x,y) == TILE_MASK(tile + add));
+
+ return TileXY(x,y);
+}
+#endif
+
+
+uint ScaleByMapSize(uint n)
+{
+ // First shift by 12 to prevent integer overflow for large values of n.
+ // >>12 is safe since the min mapsize is 64x64
+ // Add (1<<4)-1 to round upwards.
+ return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4;
+}
+
+
+// Scale relative to the circumference of the map
+uint ScaleByMapSize1D(uint n)
+{
+ // Normal circumference for the X+Y is 256+256 = 1<<9
+ // Note, not actually taking the full circumference into account,
+ // just half of it.
+ // (1<<9) - 1 is there to scale upwards.
+ return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9;
+}
+
+
+// This function checks if we add addx/addy to tile, if we
+// do wrap around the edges. For example, tile = (10,2) and
+// addx = +3 and addy = -4. This function will now return
+// INVALID_TILE, because the y is wrapped. This is needed in
+// for example, farmland. When the tile is not wrapped,
+// the result will be tile + TileDiffXY(addx, addy)
+uint TileAddWrap(TileIndex tile, int addx, int addy)
+{
+ uint x = TileX(tile) + addx;
+ uint y = TileY(tile) + addy;
+
+ // Are we about to wrap?
+ if (x < MapMaxX() && y < MapMaxY())
+ return tile + TileDiffXY(addx, addy);
+
+ return INVALID_TILE;
+}
+
+const TileIndexDiffC _tileoffs_by_diagdir[] = {
+ {-1, 0}, // DIAGDIR_NE
+ { 0, 1}, // DIAGDIR_SE
+ { 1, 0}, // DIAGDIR_SW
+ { 0, -1} // DIAGDIR_NW
+};
+
+const TileIndexDiffC _tileoffs_by_dir[] = {
+ {-1, -1}, // DIR_N
+ {-1, 0}, // DIR_NE
+ {-1, 1}, // DIR_E
+ { 0, 1}, // DIR_SE
+ { 1, 1}, // DIR_S
+ { 1, 0}, // DIR_SW
+ { 1, -1}, // DIR_W
+ { 0, -1} // DIR_NW
+};
+
+uint DistanceManhattan(TileIndex t0, TileIndex t1)
+{
+ const uint dx = abs(TileX(t0) - TileX(t1));
+ const uint dy = abs(TileY(t0) - TileY(t1));
+ return dx + dy;
+}
+
+
+uint DistanceSquare(TileIndex t0, TileIndex t1)
+{
+ const int dx = TileX(t0) - TileX(t1);
+ const int dy = TileY(t0) - TileY(t1);
+ return dx * dx + dy * dy;
+}
+
+
+uint DistanceMax(TileIndex t0, TileIndex t1)
+{
+ const uint dx = abs(TileX(t0) - TileX(t1));
+ const uint dy = abs(TileY(t0) - TileY(t1));
+ return dx > dy ? dx : dy;
+}
+
+
+uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
+{
+ const uint dx = abs(TileX(t0) - TileX(t1));
+ const uint dy = abs(TileY(t0) - TileY(t1));
+ return dx > dy ? 2 * dx + dy : 2 * dy + dx;
+}
+
+uint DistanceFromEdge(TileIndex tile)
+{
+ const uint xl = TileX(tile);
+ const uint yl = TileY(tile);
+ const uint xh = MapSizeX() - 1 - xl;
+ const uint yh = MapSizeY() - 1 - yl;
+ const uint minl = xl < yl ? xl : yl;
+ const uint minh = xh < yh ? xh : yh;
+ return minl < minh ? minl : minh;
+}
+
+/**
+ * Function performing a search around a center tile and going outward, thus in circle.
+ * Although it really is a square search...
+ * Every tile will be tested by means of the callback function proc,
+ * which will determine if yes or no the given tile meets criteria of search.
+ * @param tile to start the search from
+ * @param size: number of tiles per side of the desired search area
+ * @param proc: callback testing function pointer.
+ * @param data to be passed to the callback function. Depends on the implementation
+ * @result of the search
+ * @pre proc != NULL
+ * @pre size > 0
+ */
+bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data)
+{
+ uint n, x, y;
+ DiagDirection dir;
+
+ assert(proc != NULL);
+ assert(size > 0);
+
+ x = TileX(tile);
+ y = TileY(tile);
+
+ if (size % 2 == 1) {
+ /* If the length of the side is uneven, the center has to be checked
+ * separately, as the pattern of uneven sides requires to go around the center */
+ n = 2;
+ if (proc(TileXY(x, y), data)) return true;
+
+ /* If tile test is not successfull, get one tile down and left,
+ * ready for a test in first circle around center tile */
+ x += _tileoffs_by_dir[DIR_W].x;
+ y += _tileoffs_by_dir[DIR_W].y;
+ } else {
+ n = 1;
+ /* To use _tileoffs_by_diagdir's order, we must relocate to
+ * another tile, as we now first go 'up', 'right', 'down', 'left'
+ * instead of 'right', 'down', 'left', 'up', which the calling
+ * function assume. */
+ x++;
+ }
+
+ for (; n < size; n += 2) {
+ for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
+ uint j;
+ for (j = n; j != 0; j--) {
+ if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
+ proc(TileXY(x, y), data)) { ///< Is the callback successfulll?
+ return true; ///< then stop the search
+ }
+
+ /* Step to the next 'neighbour' in the circular line */
+ x += _tileoffs_by_diagdir[dir].x;
+ y += _tileoffs_by_diagdir[dir].y;
+ }
+ }
+ /* Jump to next circle to test */
+ x += _tileoffs_by_dir[DIR_W].x;
+ y += _tileoffs_by_dir[DIR_W].y;
+ }
+ return false;
+}