diff options
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/src/map.cpp b/src/map.cpp new file mode 100644 index 000000000..df16343c7 --- /dev/null +++ b/src/map.cpp @@ -0,0 +1,246 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "macros.h" +#include "map.h" +#include "direction.h" + +#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */ +/* Why the hell is that not in all MSVC headers?? */ +_CRTIMP void __cdecl _assert(void *, void *, unsigned); +#endif + +uint _map_log_x; +uint _map_size_x; +uint _map_size_y; +uint _map_tile_mask; +uint _map_size; + +Tile* _m = NULL; + + +void AllocateMap(uint size_x, uint size_y) +{ + // Make sure that the map size is within the limits and that + // the x axis size is a power of 2. + if (size_x < 64 || size_x > 2048 || + size_y < 64 || size_y > 2048 || + (size_x&(size_x-1)) != 0 || + (size_y&(size_y-1)) != 0) + error("Invalid map size"); + + DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y); + + _map_log_x = FindFirstBit(size_x); + _map_size_x = size_x; + _map_size_y = size_y; + _map_size = size_x * size_y; + _map_tile_mask = _map_size - 1; + + free(_m); + _m = calloc(_map_size, sizeof(*_m)); + + // XXX TODO handle memory shortage more gracefully + if (_m == NULL) error("Failed to allocate memory for the map"); +} + + +#ifdef _DEBUG +TileIndex TileAdd(TileIndex tile, TileIndexDiff add, + const char *exp, const char *file, int line) +{ + int dx; + int dy; + uint x; + uint y; + + dx = add & MapMaxX(); + if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX(); + dy = (add - dx) / (int)MapSizeX(); + + x = TileX(tile) + dx; + y = TileY(tile) + dy; + + if (x >= MapSizeX() || y >= MapSizeY()) { + char buf[512]; + + snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed", + exp, tile, add); +#if !defined(_MSC_VER) + fprintf(stderr, "%s:%d %s\n", file, line, buf); +#else + _assert(buf, (char*)file, line); +#endif + } + + assert(TileXY(x,y) == TILE_MASK(tile + add)); + + return TileXY(x,y); +} +#endif + + +uint ScaleByMapSize(uint n) +{ + // First shift by 12 to prevent integer overflow for large values of n. + // >>12 is safe since the min mapsize is 64x64 + // Add (1<<4)-1 to round upwards. + return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4; +} + + +// Scale relative to the circumference of the map +uint ScaleByMapSize1D(uint n) +{ + // Normal circumference for the X+Y is 256+256 = 1<<9 + // Note, not actually taking the full circumference into account, + // just half of it. + // (1<<9) - 1 is there to scale upwards. + return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9; +} + + +// This function checks if we add addx/addy to tile, if we +// do wrap around the edges. For example, tile = (10,2) and +// addx = +3 and addy = -4. This function will now return +// INVALID_TILE, because the y is wrapped. This is needed in +// for example, farmland. When the tile is not wrapped, +// the result will be tile + TileDiffXY(addx, addy) +uint TileAddWrap(TileIndex tile, int addx, int addy) +{ + uint x = TileX(tile) + addx; + uint y = TileY(tile) + addy; + + // Are we about to wrap? + if (x < MapMaxX() && y < MapMaxY()) + return tile + TileDiffXY(addx, addy); + + return INVALID_TILE; +} + +const TileIndexDiffC _tileoffs_by_diagdir[] = { + {-1, 0}, // DIAGDIR_NE + { 0, 1}, // DIAGDIR_SE + { 1, 0}, // DIAGDIR_SW + { 0, -1} // DIAGDIR_NW +}; + +const TileIndexDiffC _tileoffs_by_dir[] = { + {-1, -1}, // DIR_N + {-1, 0}, // DIR_NE + {-1, 1}, // DIR_E + { 0, 1}, // DIR_SE + { 1, 1}, // DIR_S + { 1, 0}, // DIR_SW + { 1, -1}, // DIR_W + { 0, -1} // DIR_NW +}; + +uint DistanceManhattan(TileIndex t0, TileIndex t1) +{ + const uint dx = abs(TileX(t0) - TileX(t1)); + const uint dy = abs(TileY(t0) - TileY(t1)); + return dx + dy; +} + + +uint DistanceSquare(TileIndex t0, TileIndex t1) +{ + const int dx = TileX(t0) - TileX(t1); + const int dy = TileY(t0) - TileY(t1); + return dx * dx + dy * dy; +} + + +uint DistanceMax(TileIndex t0, TileIndex t1) +{ + const uint dx = abs(TileX(t0) - TileX(t1)); + const uint dy = abs(TileY(t0) - TileY(t1)); + return dx > dy ? dx : dy; +} + + +uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1) +{ + const uint dx = abs(TileX(t0) - TileX(t1)); + const uint dy = abs(TileY(t0) - TileY(t1)); + return dx > dy ? 2 * dx + dy : 2 * dy + dx; +} + +uint DistanceFromEdge(TileIndex tile) +{ + const uint xl = TileX(tile); + const uint yl = TileY(tile); + const uint xh = MapSizeX() - 1 - xl; + const uint yh = MapSizeY() - 1 - yl; + const uint minl = xl < yl ? xl : yl; + const uint minh = xh < yh ? xh : yh; + return minl < minh ? minl : minh; +} + +/** + * Function performing a search around a center tile and going outward, thus in circle. + * Although it really is a square search... + * Every tile will be tested by means of the callback function proc, + * which will determine if yes or no the given tile meets criteria of search. + * @param tile to start the search from + * @param size: number of tiles per side of the desired search area + * @param proc: callback testing function pointer. + * @param data to be passed to the callback function. Depends on the implementation + * @result of the search + * @pre proc != NULL + * @pre size > 0 + */ +bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data) +{ + uint n, x, y; + DiagDirection dir; + + assert(proc != NULL); + assert(size > 0); + + x = TileX(tile); + y = TileY(tile); + + if (size % 2 == 1) { + /* If the length of the side is uneven, the center has to be checked + * separately, as the pattern of uneven sides requires to go around the center */ + n = 2; + if (proc(TileXY(x, y), data)) return true; + + /* If tile test is not successfull, get one tile down and left, + * ready for a test in first circle around center tile */ + x += _tileoffs_by_dir[DIR_W].x; + y += _tileoffs_by_dir[DIR_W].y; + } else { + n = 1; + /* To use _tileoffs_by_diagdir's order, we must relocate to + * another tile, as we now first go 'up', 'right', 'down', 'left' + * instead of 'right', 'down', 'left', 'up', which the calling + * function assume. */ + x++; + } + + for (; n < size; n += 2) { + for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) { + uint j; + for (j = n; j != 0; j--) { + if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map? + proc(TileXY(x, y), data)) { ///< Is the callback successfulll? + return true; ///< then stop the search + } + + /* Step to the next 'neighbour' in the circular line */ + x += _tileoffs_by_diagdir[dir].x; + y += _tileoffs_by_diagdir[dir].y; + } + } + /* Jump to next circle to test */ + x += _tileoffs_by_dir[DIR_W].x; + y += _tileoffs_by_dir[DIR_W].y; + } + return false; +} |