diff options
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r-- | src/main_gui.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp index dbf98d41d..feddd031c 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -907,7 +907,7 @@ bool DoZoomInOutWindow(int how, Window *w) static void ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 17); + w->HandleButtonClick(17); SndPlayFx(SND_15_BEEP); } } @@ -915,7 +915,7 @@ static void ToolbarZoomInClick(Window *w) static void ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 18); + w->HandleButtonClick(18); SndPlayFx(SND_15_BEEP); } } @@ -992,7 +992,7 @@ static void ToolbarScenDateBackward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, 6); + w->HandleButtonClick(6); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); @@ -1005,7 +1005,7 @@ static void ToolbarScenDateForward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, 7); + w->HandleButtonClick(7); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); @@ -1023,7 +1023,7 @@ static void ToolbarScenMapTownDir(Window *w) static void ToolbarScenZoomIn(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 9); + w->HandleButtonClick(9); SndPlayFx(SND_15_BEEP); } } @@ -1031,7 +1031,7 @@ static void ToolbarScenZoomIn(Window *w) static void ToolbarScenZoomOut(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 10); + w->HandleButtonClick(10); SndPlayFx(SND_15_BEEP); } } @@ -1333,7 +1333,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) break; case 12: case 13: { // Increase/Decrease terraform size int size = (e->we.click.widget == 12) ? 1 : -1; - HandleButtonClick(w, e->we.click.widget); + w->HandleButtonClick(e->we.click.widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; @@ -1343,7 +1343,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) SetWindowDirty(w); } break; case 14: // gen random land - HandleButtonClick(w, 14); + w->HandleButtonClick(14); ShowCreateScenario(); break; case 15: // Reset landscape @@ -1410,7 +1410,7 @@ static inline void ShowEditorTerraformToolBar() static void ToolbarScenGenLand(Window *w) { - HandleButtonClick(w, 11); + w->HandleButtonClick(11); SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolBar(); @@ -1469,7 +1469,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) uint size = min(_scengen_town_size, (int)TSM_CITY); TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; - HandleButtonClick(w, 5); + w->HandleButtonClick(5); _generating_world = true; t = CreateRandomTown(20, mode, size); _generating_world = false; @@ -1483,7 +1483,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) break; } case 6: {// many random towns - HandleButtonClick(w, 6); + w->HandleButtonClick(6); _generating_world = true; if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); @@ -1526,7 +1526,7 @@ static const WindowDesc _scen_edit_town_gen_desc = { static void ToolbarScenGenTown(Window *w) { - HandleButtonClick(w, 12); + w->HandleButtonClick(12); SndPlayFx(SND_15_BEEP); AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); @@ -1534,28 +1534,28 @@ static void ToolbarScenGenTown(Window *w) static void ToolbarScenGenIndustry(Window *w) { - HandleButtonClick(w, 13); + w->HandleButtonClick(13); SndPlayFx(SND_15_BEEP); ShowBuildIndustryWindow(); } static void ToolbarScenBuildRoad(Window *w) { - HandleButtonClick(w, 14); + w->HandleButtonClick(14); SndPlayFx(SND_15_BEEP); ShowBuildRoadScenToolbar(); } static void ToolbarScenPlantTrees(Window *w) { - HandleButtonClick(w, 15); + w->HandleButtonClick(15); SndPlayFx(SND_15_BEEP); ShowBuildTreesScenToolbar(); } static void ToolbarScenPlaceSign(Window *w) { - HandleButtonClick(w, 16); + w->HandleButtonClick(16); SndPlayFx(SND_15_BEEP); SelectSignTool(); } |