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-rw-r--r--src/main_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index aea2f1e7a..25387237f 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -96,7 +96,7 @@ void HandleOnEditText(const char *str)
const Player *p = GetPlayer(_current_player);
Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
- uint32 money_c = clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
+ uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and substract it from ourself */
DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
@@ -716,7 +716,7 @@ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
- x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
+ x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
w->widget[0].bottom = item_count * 10 + 1;
@@ -995,7 +995,7 @@ static void ToolbarScenDateBackward(Window *w)
HandleButtonClick(w, 6);
SetWindowDirty(w);
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
@@ -1008,7 +1008,7 @@ static void ToolbarScenDateForward(Window *w)
HandleButtonClick(w, 7);
SetWindowDirty(w);
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;