summaryrefslogtreecommitdiff
path: root/src/linkgraph/linkgraphjob.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/linkgraph/linkgraphjob.cpp')
-rw-r--r--src/linkgraph/linkgraphjob.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp
index fcc9dce78..5b8683820 100644
--- a/src/linkgraph/linkgraphjob.cpp
+++ b/src/linkgraph/linkgraphjob.cpp
@@ -39,7 +39,6 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig) :
* This is on purpose. */
link_graph(orig),
settings(_settings_game.linkgraph),
- thread(NULL),
join_date(_date + _settings_game.linkgraph.recalc_time)
{
}
@@ -61,8 +60,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
- if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
- this->thread = NULL;
+ if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) {
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably
* on a platform without threads then you'll probably get other problems first.
@@ -79,10 +77,8 @@ void LinkGraphJob::SpawnThread()
*/
void LinkGraphJob::JoinThread()
{
- if (this->thread != NULL) {
- this->thread->Join();
- delete this->thread;
- this->thread = NULL;
+ if (this->thread.joinable()) {
+ this->thread.join();
}
}