diff options
Diffstat (limited to 'src/lang/english_US.txt')
-rw-r--r-- | src/lang/english_US.txt | 276 |
1 files changed, 222 insertions, 54 deletions
diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 0106e53e5..581080f0b 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -165,13 +165,12 @@ STR_ABBREV_NONE :{TINYFONT}NO STR_ABBREV_ALL :{TINYFONT}ALL # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} passengers -STR_BAGS :{COMMA} bags -STR_TONS :{COMMA} tonnes -STR_LITERS :{COMMA} liters -STR_ITEMS :{COMMA} items -STR_CRATES :{COMMA} crates -STR_GAME_OPTIONS_RESOLUTION_OTHER :other +STR_PASSENGERS :{COMMA} passenger{P "" s} +STR_BAGS :{COMMA} bag{P "" s} +STR_TONS :{COMMA} tonne{P "" s} +STR_LITERS :{COMMA} liter{P "" s} +STR_ITEMS :{COMMA} item{P "" s} +STR_CRATES :{COMMA} crate{P "" s} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Dark Blue @@ -209,11 +208,13 @@ STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} +STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s} STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft +STR_UNITS_HEIGHT_SI :{COMMA} m # Common window strings STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string @@ -229,6 +230,7 @@ STR_BUTTON_RENAME :{BLACK}Rename STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar +STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size @@ -281,6 +283,7 @@ STR_SORT_BY_RATING_MIN :Lowest cargo ra STR_SORT_BY_ENGINE_ID :EngineID (classic sort) STR_SORT_BY_COST :Cost STR_SORT_BY_POWER :Power +STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort STR_SORT_BY_INTRO_DATE :Introduction Date STR_SORT_BY_RUNNING_COST :Running Cost STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost @@ -322,6 +325,7 @@ STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation @@ -329,6 +333,7 @@ STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario @@ -436,9 +441,11 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area infor STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console STR_ABOUT_MENU_AI_DEBUG :AI debug -STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) -STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G) +STR_ABOUT_MENU_SCREENSHOT :Screenshot +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot +STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' +STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner ############ range ends here ############ range for days starts (also used for the place in the highscore window) @@ -519,7 +526,11 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINYFONT}{BLACK}Days in transit -STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLACK}Payment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squares +STR_GRAPH_CARGO_ENABLE_ALL :{TINYFONT}{BLACK}Enable all +STR_GRAPH_CARGO_DISABLE_ALL :{TINYFONT}{BLACK}Disable all +STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph +STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING} @@ -548,6 +559,7 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: @@ -929,6 +941,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use +STR_GAME_OPTIONS_RESOLUTION_OTHER :other STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Select the screenshot format to use @@ -1013,6 +1026,7 @@ STR_NUM_LOW :Low STR_NUM_NORMAL :Normal STR_NUM_HIGH :High STR_NUM_CUSTOM :Custom +STR_NUM_CUSTOM_NUMBER :Custom ({NUM}) STR_VARIETY_NONE :None STR_VARIETY_VERY_LOW :Very Low @@ -1031,6 +1045,8 @@ STR_SEA_LEVEL_VERY_LOW :Very Low STR_SEA_LEVEL_LOW :Low STR_SEA_LEVEL_MEDIUM :Medium STR_SEA_LEVEL_HIGH :High +STR_SEA_LEVEL_CUSTOM :Custom +STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%) STR_DISASTER_NONE :None STR_DISASTER_REDUCED :Reduced @@ -1074,6 +1090,10 @@ STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow t STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING} STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE :None +STR_CONFIG_SETTING_SMOKE_AMOUNT_ORIGINAL :Original +STR_CONFIG_SETTING_SMOKE_AMOUNT_REALISTIC :Realistic STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic @@ -1095,6 +1115,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Flat area around industries: {ORANGE}{STRING} tile{P 0:1 "" s} STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING} STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING} STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING} @@ -1132,15 +1153,17 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING} -STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age +STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING} -STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} +STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s} +STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Delay of hover events: {ORANGE}{STRING} second{P 0:1 "" s} +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Delay of hover events: {ORANGE}disabled STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING} STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries: {ORANGE}{STRING} tile{P 0:1 "" s} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth @@ -1159,7 +1182,7 @@ STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water -STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game +STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} tile{P 0:1 "" s} {RED}Warning: High value slows game STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Perform maintenance on helicopters at helipads automatically: {ORANGE}{STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land color used in the minimap: {ORANGE}{STRING} @@ -1214,10 +1237,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep bu STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING} STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING} -STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING} -STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per company: {ORANGE}{STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING} @@ -1228,13 +1251,13 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow A STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Maintenance intervals are in percents: {ORANGE}{STRING} -STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} days/% +STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} day{P 0:1 "" s}/% STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default maintenance interval for trains: {ORANGE}disabled -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} days/% +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} day{P 0:1 "" s}/% STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}disabled -STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} days/% +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} day{P 0:1 "" s}/% STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}disabled -STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} days/% +STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} day{P 0:1 "" s}/% STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default maintenance interval for ships: {ORANGE}disabled STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable maintenance when breakdowns are set to none: {ORANGE}{STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING} @@ -1245,7 +1268,7 @@ STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Startin STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING} STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}% -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s) +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile{P 0:1 "" s} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING} @@ -1264,6 +1287,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Towns are allowed to build grade crossings: {ORANGE}{STRING} STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Founding towns in game: {ORANGE}{STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden @@ -1279,10 +1303,14 @@ STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Positio STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Left STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Center STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Right -STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} px +STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Position of statusbar: {ORANGE}{STRING} +STR_CONFIG_SETTING_STATUSBAR_POS_LEFT :Left +STR_CONFIG_SETTING_STATUSBAR_POS_CENTER :Center +STR_CONFIG_SETTING_STATUSBAR_POS_RIGHT :Right +STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} pixel{P 0:1 "" s} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled -STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING} -STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled +STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}{STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING} STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow @@ -1323,7 +1351,6 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended) - STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value # Intro window @@ -1460,10 +1487,10 @@ STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file STR_FACE_FACECODE :{BLACK}Player face no. -STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number -STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number +STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president +STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. -STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! +STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file @@ -1580,9 +1607,9 @@ STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server. STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game -STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario +STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or the selected scenario STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game -STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) +STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect to the correct company) STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game @@ -1737,6 +1764,7 @@ STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The serv STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server +STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :general error @@ -1746,7 +1774,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized -STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong game-password @@ -1754,8 +1782,12 @@ STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company-i STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full +STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands ############ End of leave-in-this-order +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server + # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! @@ -1764,7 +1796,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :not enough players +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual ############ End of leave-in-this-order @@ -1884,7 +1916,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build ra STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of track. Ctrl builds signals until the next junction{}Ctrl+Click toggles opening the signal selection window STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Holding Ctrl also removes track from waypoints and stations +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of the rail # Rail depot construction window @@ -2010,6 +2042,7 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build ai STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class +STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Small STR_AIRPORT_CITY :City @@ -2035,6 +2068,16 @@ STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use +# Object construction window +STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build +STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class +STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object +STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles + +STR_OBJECT_CLASS_LTHS :Lighthouses +STR_OBJECT_CLASS_TRNS :Transmitters + # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Trees STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant @@ -2046,16 +2089,16 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant tr # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation @@ -2099,6 +2142,19 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund +# Industry cargoes window +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo +STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries +STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries +STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to minimap +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the minimap as well + # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A @@ -2111,14 +2167,17 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetca STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks @@ -2231,6 +2290,12 @@ STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name +STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load +STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details +STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available. +STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} +STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame @@ -2271,7 +2336,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size: -STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM} +STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height @@ -2305,6 +2370,10 @@ STR_GENERATION_PREPARING_GAME :{BLACK}Preparin # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset: STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset @@ -2334,6 +2403,8 @@ STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check wh STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} @@ -2344,12 +2415,41 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters +# NewGRF parameters window +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close +STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value +STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} +STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} +STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM} + # NewGRF inspect window +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING} +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX} +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal) # Sprite aligner window - +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} @@ -2373,6 +2473,7 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite. +STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set. # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! @@ -2387,11 +2488,15 @@ STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? # NewGRF status +STR_NEWGRF_LIST_NONE :None +STR_NEWGRF_LIST_ALL_FOUND :All files present +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files STR_NEWGRF_LIST_MISSING :{RED}Missing files # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot. +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot. +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information. @@ -2399,9 +2504,18 @@ STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/re STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback. # 'User removed essential NewGRFs'-placeholders for stuff without specs. +STR_NEWGRF_INVALID_CARGO :<invalid cargo> +STR_NEWGRF_INVALID_CARGO_ABBREV :?? +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo> +STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model> +STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry> # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} +STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case +STR_SIGN_LIST_CLEAR :{BLACK}Clear filter +STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string +STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Clear filter string # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text @@ -2478,7 +2592,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center view on station. Ctrl+Click opens a new viewport on station location -STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} @@ -2615,6 +2729,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click opens a new viewport on industry location +STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} @@ -2630,6 +2745,7 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces ############ range for produces ends STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s} @@ -2704,7 +2820,7 @@ STR_PURCHASE_INFO_SPEED :{BLACK}Speed: { STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} STR_PURCHASE_INFO_REFITTABLE :(refittable) -STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) @@ -2747,17 +2863,20 @@ STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename s STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type # Depot window +STR_DEPOT_CAPTION :{WHITE}{DEPOT} +STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot +STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information, drag vehicle to add/remove from train -STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information -STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information -STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it @@ -2927,9 +3046,17 @@ STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orde STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT :{ORANGE}Heading for {DEPOT} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE :{LTBLUE}Maintenance at {DEPOT} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Maintenance at {DEPOT}, {VELOCITY} # Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Stopped +STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Started +STR_VEHICLE_COMMAND_STARTED :{GREEN}Started # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) @@ -2997,6 +3124,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) STR_REFIT_TITLE :{GOLD}Select cargo type to carry: STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} +STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO}, {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry @@ -3105,6 +3233,7 @@ STR_ORDER_TRAIN_DEPOT :Train Depot STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot STR_ORDER_SHIP_DEPOT :Ship Depot STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} +STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_REFIT_ORDER :(Refit to {STRING}) STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) @@ -3201,6 +3330,15 @@ STR_AI_DEBUG_SETTINGS :{BLACK}AI Setti STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused. +STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string +STR_AI_DEBUG_CONTINUE :{BLACK}Continue +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support... STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available! @@ -3242,6 +3380,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't ch STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset +STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} # Vehicle loading indicators STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} @@ -3274,6 +3413,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed +STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available> STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed. # Map generation messages @@ -3354,12 +3494,15 @@ STR_ERROR_PROTECTED :{WHITE}This com STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't build town here... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries @@ -3400,6 +3543,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too clos STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... @@ -3409,6 +3554,7 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't re STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first @@ -3429,7 +3575,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't ch STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way -STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... @@ -3437,11 +3583,12 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't bu STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... +STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot... -STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Train must be stopped inside a depot -STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a road vehicle depot -STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Ship must be stopped in depot -STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}Aircraft must be stopped in hangar +STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long @@ -3467,11 +3614,14 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must rem STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked +STR_ERROR_CROSSING_DISALLOWED :{WHITE}Grade crossings not allowed for this rail type STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... @@ -3482,6 +3632,8 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't bu STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here... +STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road +STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... @@ -3494,6 +3646,7 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't bu # Tree related errors STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here +STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... # Bridge related errors @@ -3504,6 +3657,7 @@ STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge h STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land +STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... @@ -3514,6 +3668,8 @@ STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel w STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel # Object related errors +STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects +STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... @@ -3576,6 +3732,7 @@ STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change maintenance interval... +STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... @@ -3615,6 +3772,7 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't ch STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... # Translatable comment for OpenTTD's desktop shortcut +STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe ##id 0x2000 # Town building names @@ -4006,6 +4164,13 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN} STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :unknown station STR_DEFAULT_SIGN_NAME :Sign @@ -4032,6 +4197,7 @@ STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYP # Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM} +STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} @@ -4080,6 +4246,7 @@ STR_BLACK_RAW_STRING :{BLACK}{STRING} STR_GREEN_STRING :{GREEN}{STRING} STR_RED_STRING :{RED}{STRING} STR_WHITE_STRING :{WHITE}{STRING} +STR_TINY_BLACK_HEIGHT :{TINYFONT}{BLACK}{HEIGHT} STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE} STR_TINY_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} @@ -4097,3 +4264,4 @@ STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} +STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) |