diff options
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r-- | src/lang/english.txt | 1562 |
1 files changed, 781 insertions, 781 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 8910f0834..124204914 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -118,7 +118,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT} of tof STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} -STR_CARGO_N_A :N/A{SKIP} +STR_QUANTITY_N_A :N/A{SKIP} # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -208,26 +208,26 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN # Common window strings -STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) -STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria -STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria -STR_SORT_BY :{BLACK}Sort by +STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending) +STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria +STR_BUTTON_SORT_BY :{BLACK}Sort by STR_BUTTON_LOCATION :{BLACK}Location -STR_QUERY_RENAME :{BLACK}Rename +STR_BUTTON_RENAME :{BLACK}Rename STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window -STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key -STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window -STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size +STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key +STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land # Query window -STR_DEFAULT :{BLACK}Default -STR_QUERY_CANCEL :{BLACK}Cancel -STR_QUERY_OK :{BLACK}OK +STR_BUTTON_DEFAULT :{BLACK}Default +STR_BUTTON_CANCEL :{BLACK}Cancel +STR_BUTTON_OK :{BLACK}OK # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . @@ -316,7 +316,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place si ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario -STR_MENU_LOAD_HEIGHTMAP :Load heightmap +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Quit @@ -504,11 +504,11 @@ STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLAC STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING} -STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings +STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs -STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table @@ -543,16 +543,16 @@ STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft -STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) -STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters -STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters -STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters -STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter -STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank -STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan -STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox @@ -670,8 +670,8 @@ STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle t STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN} -STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all -STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all +STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all +STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report @@ -682,8 +682,8 @@ STR_STATUSBAR_SAVING_GAME :{RED}* * SAVI # News message history STR_MESSAGE_HISTORY :{WHITE}Message History -STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages -STR_NEWS_MESSAGE :{STRING} - {STRING5} +STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages +STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING5} # Message settings window STR_NEWS_MESSAGE_CAPTION :{WHITE}Message @@ -917,32 +917,32 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select t STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set -STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA} -STR_TOOLTIP_DECREASE_EXCHANGE_RATE :{BLACK}Decrease the amount of your currency for one Pound (£) -STR_TOOLTIP_INCREASE_EXCHANGE_RATE :{BLACK}Increase the amount of your currency for one Pound (£) -STR_TOOLTIP_SET_EXCHANGE_RATE :{BLACK}Set the exchange rate of your currency for one Pound (£) +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£) +STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING} -STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR :{BLACK}Set the separator for your currency +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING} -STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX :{BLACK}Set the prefix string for your currency +STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING} -STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX :{BLACK}Set the suffix string for your currency +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never -STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO :{BLACK}Set the year to switch to Euro -STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro earlier -STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro later +STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY} -STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW :{BLACK}10000 Pound (£) in your currency +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter # Difficulty level window @@ -956,7 +956,7 @@ STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom ############ range for difficulty levels ends STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart -STR_OPTIONS_SAVE_CHANGES :{BLACK}Save +STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save ############ range for difficulty settings starts STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} @@ -1022,7 +1022,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissive STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostile -STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom +STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom # Advanced settings window STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings @@ -1271,7 +1271,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1} -STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1313,9 +1313,9 @@ STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'Op # Quit window STR_QUIT_CAPTION :{WHITE}Quit -STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? -STR_YES :{BLACK}Yes -STR_NO :{BLACK}No +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? +STR_QUIT_YES :{BLACK}Yes +STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows @@ -1331,11 +1331,11 @@ STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? -STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario? +STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario? # Cheat window STR_CHEATS :{WHITE}Cheats -STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before +STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} @@ -1344,24 +1344,24 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING} STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE}{STRING} -STR_TEMPERATE_LANDSCAPE :Temperate landscape -STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape -STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape -STR_TOYLAND_LANDSCAPE :Toyland landscape +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT} STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} # Livery window STR_LIVERY_CAPTION :{WHITE}New Colour Scheme -STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes -STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes -STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes -STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes -STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes -STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme -STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme -STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme STR_LIVERY_DEFAULT :Standard Livery STR_LIVERY_STEAM :Steam Engine @@ -1399,19 +1399,19 @@ STR_FACE_FEMALE_TOOLTIP :{BLACK}Select f STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face STR_FACE_ADVANCED :{BLACK}Advanced -STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection. STR_FACE_SIMPLE :{BLACK}Simple -STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection. STR_FACE_LOAD :{BLACK}Load -STR_FACE_LOAD_TIP :{BLACK}Load favourite face +STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. STR_FACE_FACECODE :{BLACK}Player face no. -STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number +STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save -STR_FACE_SAVE_TIP :{BLACK}Save favourite face +STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. STR_FACE_EUROPEAN :{BLACK}European STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces @@ -1419,120 +1419,120 @@ STR_FACE_AFRICAN :{BLACK}African STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces STR_FACE_YES :Yes STR_FACE_NO :No -STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring STR_FACE_HAIR :Hair: -STR_FACE_HAIR_TIP :{BLACK}Change hair +STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair STR_FACE_EYEBROWS :Eyebrows: -STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows STR_FACE_EYECOLOUR :Eye colour: -STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolour STR_FACE_GLASSES :Glasses: -STR_FACE_GLASSES_TIP :{BLACK}Enable glasses -STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses +STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses STR_FACE_NOSE :Nose: -STR_FACE_NOSE_TIP :{BLACK}Change nose +STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose STR_FACE_LIPS :Lips: STR_FACE_MOUSTACHE :Moustache: -STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache STR_FACE_CHIN :Chin: -STR_FACE_CHIN_TIP :{BLACK}Change chin +STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin STR_FACE_JACKET :Jacket: -STR_FACE_JACKET_TIP :{BLACK}Change jacket +STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket STR_FACE_COLLAR :Collar: -STR_FACE_COLLAR_TIP :{BLACK}Change collar +STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar STR_FACE_TIE :Tie: STR_FACE_EARRING :Earring: -STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring # Network server list -STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer -STR_NETWORK_CONNECTION :{BLACK}Connection: -STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game -STR_NETWORK_LAN :LAN -STR_NETWORK_INTERNET :Internet -STR_NETWORK_PLAYER_NAME :{BLACK}Player name: -STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by - -STR_NETWORK_GAME_NAME :{BLACK}Name -STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game -STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} -STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients -STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max -STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} -STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size -STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area -STR_NETWORK_DATE_CAPTION :{BLACK}Date -STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date -STR_NETWORK_YEARS_CAPTION :{BLACK}Years -STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running -STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. - -STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it -STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time: -STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time - -STR_NETWORK_GAME_INFO :{SILVER}GAME INFO -STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} -STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING} -STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING} -STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} -STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} -STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} -STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} -STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} -STR_NETWORK_PASSWORD :{SILVER}Password protected! -STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE -STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL -STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH -STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH - -STR_NETWORK_JOIN_GAME :{BLACK}Join game -STR_NETWORK_REFRESH :{BLACK}Refresh server -STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info - -STR_NETWORK_FIND_SERVER :{BLACK}Find server -STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server -STR_NETWORK_ADD_SERVER :{BLACK}Add server -STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games. -STR_NETWORK_START_SERVER :{BLACK}Start server -STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server - -STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name -STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host +STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer +STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection: +STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game +STR_NETWORK_SERVER_LIST_LAN :LAN +STR_NETWORK_SERVER_LIST_INTERNET :Internet +STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by + +STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name +STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game +STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max +STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area +STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date +STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date +STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running +STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc. + +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it +STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time: +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time + +STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO +STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} +STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tileset: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} +STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} +STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected! +STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE +STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL +STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH + +STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game +STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info + +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server +STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server +STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games. +STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server +STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server + +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the address of the host # Start new multiplayer server -STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game - -STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name: -STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu -STR_NETWORK_SET_PASSWORD :{BLACK}Set password -STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible -STR_NETWORK_SELECT_MAP :{BLACK}Select a map: -STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? -STR_NETWORK_SERVER_RANDOM_GAME :Generate random new game - -STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} -STR_NETWORK_LAN_INTERNET :LAN / Internet -STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise) -STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} -STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients: -STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled -STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies} -STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies: -STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies -STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s} -STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: -STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators -STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken: -STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server -STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} - -STR_NETWORK_START_GAME :{BLACK}Start Game -STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario -STR_NETWORK_LOAD_GAME :{BLACK}Load Game -STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) - -STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game +STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game + +STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name: +STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password +STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible +STR_NETWORK_START_SERVER_SELECT_MAP :{BLACK}Select a map: +STR_NETWORK_START_SERVER_SELECT_MAP_TOOLTIP :{BLACK}Which map do you want to play? +STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME :Generate random new game + +STR_NETWORK_START_SERVER_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} +STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet +STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertise) +STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies} +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies +STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken: +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server +STR_NETWORK_START_SERVER_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} + +STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game +STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario +STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game +STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) + +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game # Network game languages ############ Leave those lines in this order!! @@ -1575,32 +1575,32 @@ STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby - -STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING} -STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot - -STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO -STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING} -STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} -STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} -STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY} -STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY} -STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} - -STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} -STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} -STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING} - -STR_NETWORK_NEW_COMPANY :{BLACK}New company -STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company -STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game -STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator -STR_NETWORK_JOIN_COMPANY :{BLACK}Join company -STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby + +STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING} +STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot + +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO +STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING} +STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} +STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY} +STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY} +STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} + +STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} +STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} +STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING} + +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company # Network connecting window -STR_NETWORK_CONNECTING :{WHITE}Connecting... +STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting.. @@ -1616,13 +1616,13 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far -STR_NETWORK_DISCONNECT :{BLACK}Disconnect +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password # Network company list added strings -STR_NETWORK_CLIENT_LIST :{WHITE}Client list +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company @@ -1644,18 +1644,18 @@ STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter th STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password -STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password -STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies # Network company info join/password -STR_COMPANY_JOIN :{BLACK}Join -STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company -STR_COMPANY_PASSWORD :{BLACK}Password -STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. -STR_SET_COMPANY_PASSWORD :{BLACK}Set company password +STR_COMPANY_VIEW_JOIN :{BLACK}Join +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company +STR_COMPANY_VIEW_PASSWORD :{BLACK}Password +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password # Network chat -STR_NETWORK_SEND :{BLACK}Send +STR_NETWORK_CHAT_SEND :{BLACK}Send STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : STR_NETWORK_CHAT_ALL_CAPTION :[All] : @@ -1668,40 +1668,40 @@ STR_NETWORK_CHAT_ALL :[All] {RAW_STRI STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat # Network messages -STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK -STR_NETWORK_ERR_NOSERVER :{WHITE}Could not find any network games -STR_NETWORK_ERR_NOCONNECTION :{WHITE}The server didn't answer the request -STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch -STR_NETWORK_ERR_DESYNC :{WHITE}Network-Game synchronisation failed -STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Network-Game connection lost -STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Could not load savegame -STR_NETWORK_ERR_SERVER_START :{WHITE}Could not start the server -STR_NETWORK_ERR_CLIENT_START :{WHITE}Could not connect -STR_NETWORK_ERR_TIMEOUT :{WHITE}Connection #{NUM} timed out -STR_NETWORK_ERR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed -STR_NETWORK_ERR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision -STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE}Wrong password -STR_NETWORK_ERR_SERVER_FULL :{WHITE}The server is full -STR_NETWORK_ERR_SERVER_BANNED :{WHITE}You are banned from this server -STR_NETWORK_ERR_KICKED :{WHITE}You were kicked out of the game -STR_NETWORK_ERR_CHEATER :{WHITE}Cheating is not allowed on this server +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch +STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed +STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost +STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame +STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server +STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out +STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed +STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision +STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password +STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full +STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server +STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game +STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server ############ Leave those lines in this order!! -STR_NETWORK_ERR_CLIENT_GENERAL :general error -STR_NETWORK_ERR_CLIENT_DESYNC :desync error -STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map -STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost -STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error -STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch -STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized -STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet -STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision -STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use -STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password -STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand -STR_NETWORK_ERR_CLIENT_KICKED :kicked by server -STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat -STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full +STR_NETWORK_ERROR_CLIENT_GENERAL :general error +STR_NETWORK_ERROR_CLIENT_DESYNC :desync error +STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map +STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost +STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch +STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet +STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision +STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use +STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password +STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand +STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server +STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat +STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order # Network related errors @@ -1713,36 +1713,36 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (co STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect) ############ End of leave-in-this-order -STR_NETWORK_CLIENT_LEAVING :leaving -STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game -STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM} -STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators -STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM}) -STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING}) -STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING} -STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY} -STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY} -STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session -STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... +STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving +STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game +STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM} +STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING}) +STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY} +STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY} +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE} The server closed the session +STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... # Content downloading window STR_CONTENT_TITLE :{WHITE}Content downloading STR_CONTENT_TYPE_CAPTION :{BLACK}Type -STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content +STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content STR_CONTENT_NAME_CAPTION :{BLACK}Name -STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content -STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading +STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all -STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades -STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all -STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded +STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string -STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for +STR_CONTENT_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download -STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded @@ -1786,17 +1786,17 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file # Transparency settings window -STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options -STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. -STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. -STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. -STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. -STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. -STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. -STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. -STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. -STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. -STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent +STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight @@ -1808,11 +1808,11 @@ STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} # Join station window -STR_SELECT_STATION_TO_JOIN :{BLACK}Join station -STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station +STR_JOIN_STATION_CAPTION :{BLACK}Join station +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station -STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join waypoint -STR_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint +STR_JOIN_WAYPOINT_CAPTION :{BLACK}Join waypoint +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railway Construction @@ -1836,8 +1836,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train De STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation # Rail waypoint construction window -STR_WAYPOINT :{WHITE}Waypoint -STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type +STR_WAYPOINT_CAPTION :{WHITE}Waypoint +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection @@ -1850,36 +1850,36 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select l STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop -STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display -STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build -STR_STAT_CLASS_DFLT :Default station -STR_STAT_CLASS_WAYP :Waypoints +STR_STATION_CLASS_DFLT :Default station +STR_STATION_CLASS_WAYP :Waypoints # Signal window -STR_SIGNAL_SELECTION :{WHITE}Signal Selection -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. -STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. -STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. -STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density -STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density -STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density +STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge -STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it -STR_BUILD_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it +STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel @@ -1913,9 +1913,9 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle b # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation -STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation -STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation @@ -1936,8 +1936,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build sh STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct -STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead -STR_CREATE_RIVER :{BLACK}Place rivers. +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation @@ -1969,20 +1969,20 @@ STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large ai STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports -STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} +STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} # Landscaping toolbar STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping -STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land -STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land -STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land -STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Trees STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type -STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape @@ -1995,9 +1995,9 @@ STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place tr STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land -STR_SE_NEW_WORLD :{BLACK}Create new scenario +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape -STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? @@ -2008,41 +2008,41 @@ STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location -STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns -STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large -STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random +STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size STR_FOUND_TOWN_CITY :{BLACK}City STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded -STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: -STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town -STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original -STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads -STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid -STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid -STR_SELECT_LAYOUT_RANDOM :{BLACK}Random +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town +STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original +STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid +STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry -STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list -STR_MANY_RANDOM_INDUSTRIES :Many random industries -STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries -STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY} -STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect -STR_BUILD_NEW_INDUSTRY :{BLACK}Build -STR_FUND_NEW_INDUSTRY :{BLACK}Fund +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries +STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY} +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} -STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} +STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} @@ -2050,104 +2050,104 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None -STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING}) -STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} -STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} -STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} -STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) # Description of land area of different tiles -STR_CLEAR_LAND_DESCRIPTION_ROCKS :Rocks -STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND :Rough land -STR_CLEAR_LAND_DESCRIPTION_BARE_LAND :Bare land -STR_CLEAR_LAND_DESCRIPTION_GRASS :Grass -STR_CLEAR_LAND_DESCRIPTION_FIELDS :Fields -STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land -STR_CLEAR_LAND_DESCRIPTION_DESERT :Desert - -STR_RAILROAD_TRACK :Railway track -STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals -STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals -STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals -STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals -STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals -STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals -STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals -STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals -STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals -STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals -STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals -STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals -STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals -STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals -STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals -STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals -STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals -STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals -STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals -STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals -STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals -STR_RAILROAD_TRAIN_DEPOT :Railway train depot - -STR_ROAD_DESCRIPTION_ROAD :Road -STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights -STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road -STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot -STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing -STR_ROAD_DESCRIPTION_TRAMWAY :Tramway +STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks +STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land +STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land +STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass +STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields +STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land +STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert + +STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot + +STR_LAI_ROAD_DESCRIPTION_ROAD :Road +STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights +STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing +STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway # Houses come directly from their building names -STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) - -STR_TREE_NAME_TREES :Trees -STR_TREE_NAME_RAINFOREST :Rainforest -STR_TREE_NAME_CACTUS_PLANTS :Cactus plants - -STR_STATION_DESCRIPTION_RAILROAD_STATION :Railway station -STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar -STR_STATION_DESCRIPTION_AIRPORT :Airport -STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area -STR_STATION_DESCRIPTION_BUS_STATION :Bus station -STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock -STR_STATION_DESCRIPTION_BUOY :Buoy -STR_LANDINFO_WAYPOINT :Waypoint - -STR_WATER_DESCRIPTION_WATER :Water -STR_LANDINFO_CANAL :Canal -STR_LANDINFO_LOCK :Lock -STR_LANDINFO_RIVER :River -STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank -STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot +STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) + +STR_LAI_TREE_NAME_TREES :Trees +STR_LAI_TREE_NAME_RAINFOREST :Rainforest +STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants + +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar +STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport +STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area +STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock +STR_LAI_STATION_DESCRIPTION_BUOY :Buoy +STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint + +STR_LAI_WATER_DESCRIPTION_WATER :Water +STR_LAI_WATER_DESCRIPTION_CANAL :Canal +STR_LAI_WATER_DESCRIPTION_LOCK :Lock +STR_LAI_WATER_DESCRIPTION_RIVER :River +STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot # Industries come directly from their industry names -STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel -STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel +STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel +STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel -STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge -STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge -STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge -STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge -STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge -STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge -STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge -STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge -STR_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct +STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct -STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter -STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse -STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters -STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land +STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter +STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse +STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters +STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}About OpenTTD @@ -2160,7 +2160,7 @@ STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Gam STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario -STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files @@ -2170,119 +2170,119 @@ STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete t STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name -STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame +STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame # World generation -STR_WORLD_GENERATION_CAPTION :{WHITE}World Generation -STR_MAPSIZE :{BLACK}Map size: -STR_BY :{BLACK}* -STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: -STR_DATE :{BLACK}Date: -STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: -STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: -STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up -STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down -STR_RANDOM_SEED :{BLACK}Random seed: -STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed -STR_RANDOM :{BLACK}Randomise -STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation -STR_LAND_GENERATOR :{BLACK}Land generator: -STR_TREE_PLACER :{BLACK}Tree algorithm: -STR_TERRAIN_TYPE :{BLACK}Terrain type: -STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: -STR_SMOOTHNESS :{BLACK}Smoothness: -STR_GENERATE :{WHITE}Generate +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation +STR_MAPGEN_MAPSIZE :{BLACK}Map size: +STR_MAPGEN_BY :{BLACK}* +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: +STR_MAPGEN_DATE :{BLACK}Date: +STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down +STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed: +STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed +STR_MAPGEN_RANDOM :{BLACK}Randomise +STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation +STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: +STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: +STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: +STR_MAPGEN_GENERATE :{WHITE}Generate # Strings for map borders at game generation -STR_BORDER_TYPE :{BLACK}Map edges: -STR_NORTHWEST :{BLACK}Northwest -STR_NORTHEAST :{BLACK}Northeast -STR_SOUTHEAST :{BLACK}Southeast -STR_SOUTHWEST :{BLACK}Southwest -STR_BORDER_FREEFORM :{BLACK}Freeform -STR_BORDER_WATER :{BLACK}Water -STR_BORDER_RANDOM :{BLACK}Random -STR_BORDER_RANDOMIZE :{BLACK}Random -STR_BORDER_MANUAL :{BLACK}Manual - -STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: -STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: -STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} - -STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed -STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height -STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year +STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges: +STR_MAPGEN_NORTHWEST :{BLACK}Northwest +STR_MAPGEN_NORTHEAST :{BLACK}Northeast +STR_MAPGEN_SOUTHEAST :{BLACK}Southeast +STR_MAPGEN_SOUTHWEST :{BLACK}Southwest +STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform +STR_MAPGEN_BORDER_WATER :{BLACK}Water +STR_MAPGEN_BORDER_RANDOM :{BLACK}Random +STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random +STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual + +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: +STR_MAPGEN_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} + +STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed +STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height +STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year # SE Map generation -STR_SE_CAPTION :{WHITE}Scenario Type -STR_SE_FLAT_WORLD :{WHITE}Flat land -STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land -STR_SE_RANDOM_LAND :{WHITE}Random land -STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: -STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down -STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up +STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type +STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land +STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up -STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land # Map generation progress STR_GENERATION_WORLD :{WHITE}Generating World... STR_GENERATION_ABORT :{BLACK}Abort STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation? -STR_PROGRESS :{WHITE}{NUM}% complete -STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} -STR_WORLD_GENERATION :{BLACK}World generation -STR_TREE_GENERATION :{BLACK}Tree generation -STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation -STR_CLEARING_TILES :{BLACK}Rough and rocky area generation -STR_SETTINGUP_GAME :{BLACK}Setting up game -STR_PREPARING_TILELOOP :{BLACK}Running tile-loop -STR_PREPARING_GAME :{BLACK}Preparing game +STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete +STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} +STR_GENERATION_WORLD_GENERATION :{BLACK}World generation +STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation +STR_GENERATION_UNMOVABLE_GENERATION :{BLACK}Unmovable generation +STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation +STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings -STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset -STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset -STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset -STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset -STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset -STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset -STR_NEWGRF_ADD :{BLACK}Add -STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list -STR_NEWGRF_REMOVE :{BLACK}Remove -STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list -STR_NEWGRF_MOVEUP :{BLACK}Move Up -STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list -STR_NEWGRF_MOVEDOWN :{BLACK}Move Down -STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list -STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters - -STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters -STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette -STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game -STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes - -STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online -STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online - -STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING} -STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING} -STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} -STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING} -STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} - -STR_NEWGRF_NO_INFO :{BLACK}No information available -STR_NEWGRF_NOT_FOUND :{RED}Matching file not found -STR_NEWGRF_DISABLED :{RED}Disabled - -STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset +STR_NEWGRF_SETTINGS_ADD :{BLACK}Add +STR_NEWGRF_SETTINGS_ADD_TOOLTIP :{BLACK}Add a NewGRF file to the list +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list +STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list +STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters + +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes + +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online + +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING} +STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} +STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} + +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found +STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled + +STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters # NewGRF add window STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files STR_NEWGRF_ADD_FILE :{BLACK}Add to selection -STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration -STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files -STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files +STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration +STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Rescan files +STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING} @@ -2306,7 +2306,7 @@ STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_ST STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. # NewGRF related 'general' warnings -STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! +STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID @@ -2331,10 +2331,10 @@ STR_SIGN_LIST_CAPTION :{WHITE}Sign Lis # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text -STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign -STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign +STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign +STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign -STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign +STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign # Town directory window STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns @@ -2348,10 +2348,10 @@ STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} ( STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} -STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: -STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required -STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month -STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority @@ -2398,18 +2398,18 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}None STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) -STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre view on station -STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- None - -STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities -STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) -STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting +STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities +STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES} @@ -2440,18 +2440,18 @@ STR_CARGO_RATING_OUTSTANDING :Outstanding STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station -STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule -STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule -STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule -STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule -STR_QUERY_RENAME_STATION_CAPTION :Rename station/loading area +STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area # Waypoint/buoy view window STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location -STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name +STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location -STR_CHANGE_BUOY_NAME :{BLACK}Change buoy name +STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name @@ -2477,7 +2477,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance STR_FINANCES_LOAN_TITLE :{WHITE}Loan -STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} +STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY} STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible @@ -2491,10 +2491,10 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: -STR_TRAINS :{WHITE}{COMMA} train{P "" s} -STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} -STR_AIRCRAFT :{WHITE}{COMMA} aircraft -STR_SHIPS :{WHITE}{COMMA} ship{P "" s} +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft +STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) @@ -2502,8 +2502,8 @@ STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA} STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters -STR_RELOCATE_HQ :{BLACK}Relocate HQ -STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager @@ -2519,17 +2519,17 @@ STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company -STR_QUERY_COMPANY_NAME_CAPTION :Company Name -STR_QUERY_PRESIDENT_S_NAME_CAPTION :Manager's Name +STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? # Industry directory -STR_INDUSTRYDIR_CAPTION :{WHITE}Industries -STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) -STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) -STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} @@ -2565,26 +2565,26 @@ STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) -STR_AVAILABLE_TRAINS :{BLACK}Available Trains -STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles -STR_AVAILABLE_SHIPS :{BLACK}Available Ships -STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft -STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. +STR_VEHICLE_LIST_AVAILABLE_TRAINS :{BLACK}Available Trains +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles +STR_VEHICLE_LIST_AVAILABLE_SHIPS :{BLACK}Available Ships +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type. -STR_MANAGE_LIST :{BLACK}Manage list -STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list -STR_REPLACE_VEHICLES :Replace vehicles -STR_SEND_FOR_SERVICING :Send for Servicing +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list +STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing -STR_SEND_TRAIN_TO_DEPOT :Send to Depot -STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot -STR_SEND_SHIP_TO_DEPOT :Send to Depot -STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar -STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list -STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list -STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} # Group window STR_GROUP_ALL_TRAINS :All trains @@ -2597,11 +2597,11 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft -STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group -STR_GROUP_CREATE_TIP :{BLACK}Click to create a group -STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group -STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group -STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group +STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group +STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group +STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles @@ -2624,7 +2624,7 @@ STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: { STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} -STR_REFITTABLE :(refittable) +STR_PURCHASE_INFO_REFITTABLE :(refittable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} @@ -2688,17 +2688,17 @@ STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag roa STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it -STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train -STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot -STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP :{BLACK}Sell all road vehicles in the depot -STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot -STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot +STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot +STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar -STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot -STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autoreplace all road vehicles in the depot -STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot -STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles @@ -2710,35 +2710,35 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build ne STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft -STR_CLONE_TRAIN :{BLACK}Clone Train -STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle -STR_CLONE_SHIP :{BLACK}Clone Ship -STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft +STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train +STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle +STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship +STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft -STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders -STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders -STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders -STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders -STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders -STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot -STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to stop all the road vehicles inside the depot -STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot -STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar -STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot -STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to start all the road vehicles inside the depot -STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot -STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? @@ -2752,38 +2752,38 @@ STR_ENGINE_PREVIEW_SHIP :ship STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive -STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} -STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr -STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} -STR_VEHICLE_TRAIN :Train -STR_VEHICLE_ROAD_VEHICLE :Road Vehicle -STR_VEHICLE_SHIP :Ship -STR_VEHICLE_AIRCRAFT :Aircraft +STR_REPLACE_VEHICLE_TRAIN :Train +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle +STR_REPLACE_VEHICLE_SHIP :Ship +STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type -STR_NOT_REPLACING :{BLACK}Not replacing -STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected +STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing +STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows -STR_ENGINES :Engines -STR_WAGONS :Wagons +STR_REPLACE_ENGINES :Engines +STR_REPLACE_WAGONS :Wagons STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any -STR_RAIL_VEHICLES :Rail Vehicles -STR_ELRAIL_VEHICLES :Electrified Rail Vehicles -STR_MONORAIL_VEHICLES :Monorail Vehicles -STR_MAGLEV_VEHICLES :Maglev Vehicles +STR_REPLACE_RAIL_VEHICLES :Rail Vehicles +STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles +STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles +STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer. @@ -2801,10 +2801,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send veh STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service -STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders -STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders -STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders -STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it @@ -2837,36 +2837,36 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down STR_VEHICLE_STATUS_STOPPED :{RED}Stopped -STR_TRAIN_STOPPING :{RED}Stopping -STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} -STR_TRAIN_NO_POWER :{RED}No power -STR_TRAIN_STUCK :{ORANGE}Waiting for free path - -STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} -STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} -STR_NO_ORDERS :{LTBLUE}No orders -STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} - -STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} -STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} - -STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot -STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} -STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot -STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} -STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar -STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} - -STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot -STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} -STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot -STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} -STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar -STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_STOPPING :{RED}Stopping +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path + +STR_VEHICLE_STATUS_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}No orders +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} + +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot +STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot +STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot +STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar +STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) @@ -2879,8 +2879,8 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name air STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr # The next two need to stay in this order -STR_AGE :{COMMA} year{P "" s} ({COMMA}) -STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) +STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA}) +STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} @@ -2894,7 +2894,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} -STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} @@ -2910,9 +2910,9 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name air STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: -STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) -STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION} @@ -2927,7 +2927,7 @@ STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show cap STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type -STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} # Vehicle refit STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) @@ -2951,15 +2951,15 @@ STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit ai # Order view STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) -STR_TIMETABLE_VIEW :{BLACK}Timetable -STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view +STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable +STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - - -STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - +STR_ORDERS_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - # Order bottom buttons STR_ORDER_NON_STOP :{BLACK}Non-stop @@ -2983,14 +2983,14 @@ STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :No unloading STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order -STR_REFIT :{BLACK}Refit -STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction +STR_ORDER_REFIT :{BLACK}Refit +STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction -STR_SERVICE :{BLACK}Service +STR_ORDER_SERVICE :{BLACK}Service STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go STR_ORDER_DROP_SERVICE_DEPOT :Service if needed STR_ORDER_DROP_HALT_DEPOT :Stop -STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage @@ -3011,7 +3011,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against -STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} +STR_ORDER_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against STR_ORDERS_SKIP_BUTTON :{BLACK}Skip @@ -3025,13 +3025,13 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest d STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar STR_ORDER_CONDITIONAL :Conditional order jump STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list -STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order +STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order -STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule # String parts to build the order string -STR_GO_TO_WAYPOINT :Go via {WAYPOINT} -STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} +STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} STR_ORDER_SERVICE_AT :Service at STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at @@ -3041,15 +3041,15 @@ STR_ORDER_NEAREST_HANGAR :the nearest Han STR_ORDER_TRAIN_DEPOT :Train Depot STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot STR_ORDER_SHIP_DEPOT :Ship Depot -STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} -STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} -STR_GO_TO_HANGAR :{STRING} {STATION} Hangar +STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING} +STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} +STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} {STATION} Hangar -STR_REFIT_ORDER :(Refit to {STRING}) -STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop) -STR_STOP_ORDER :(Stop) +STR_ORDER_REFIT_ORDER :(Refit to {STRING}) +STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) +STR_ORDER_STOP_ORDER :(Stop) -STR_GO_TO_STATION :{STRING} {STATION} {STRING} +STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_FULL_LOAD :(Full load) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) @@ -3070,16 +3070,16 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[near end] STR_ORDER_STOP_LOCATION_MIDDLE :[middle] STR_ORDER_STOP_LOCATION_FAR_END :[far end] -STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} -STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} -STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} +STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} STR_INVALID_ORDER :{RED} (Invalid Order) # Time table window STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) -STR_ORDER_VIEW :{BLACK}Orders -STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view +STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders +STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. @@ -3101,10 +3101,10 @@ STR_TIMETABLE_STATUS_EARLY :{BLACK}This veh STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take -STR_CLEAR_TIME :{BLACK}Clear Time +STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order -STR_RESET_LATENESS :{BLACK}Reset Late Counter +STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time STR_TIMETABLE_AUTOFILL :{BLACK}Autofill @@ -3112,42 +3112,42 @@ STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the # AI debug window STR_AI_DEBUG :{WHITE}AI Debug -STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI -STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI -STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. -STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. -STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server +STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server # AI configuration window STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration -STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game -STR_AI_HUMAN_PLAYER :Human player -STR_AI_RANDOM_AI :Random AI +STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game +STR_AI_CONFIG_HUMAN_PLAYER :Human player +STR_AI_CONFIG_RANDOM_AI :Random AI -STR_AI_CHANGE :{BLACK}Select AI -STR_AI_CHANGE_TIP :{BLACK}Load another AI -STR_AI_CONFIGURE :{BLACK}Configure -STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI +STR_AI_CONFIG_CHANGE :{BLACK}Select AI +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI +STR_AI_CONFIG_CONFIGURE :{BLACK}Configure +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI # Available AIs window STR_AI_LIST_CAPTION :{WHITE}Available AIs -STR_AI_AILIST_TIP :{BLACK}Click to select an AI +STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI -STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING} -STR_AI_VERSION :{BLACK}Version: {NUM} -STR_AI_URL :{BLACK}URL: {RAW_STRING} +STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING} +STR_AI_LIST_VERSION :{BLACK}Version: {NUM} +STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING} -STR_AI_ACCEPT :{BLACK}Accept -STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI -STR_AI_CANCEL :{BLACK}Cancel -STR_AI_CANCEL_TIP :{BLACK}Don't change AI +STR_AI_LIST_ACCEPT :{BLACK}Accept +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI +STR_AI_LIST_CANCEL :{BLACK}Cancel +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters -STR_AI_CLOSE :{BLACK}Close -STR_AI_RESET :{BLACK}Reset +STR_AI_SETTINGS_CLOSE :{BLACK}Close +STR_AI_SETTINGS_RESET :{BLACK}Reset # Vehicle loading indicators STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} @@ -3168,8 +3168,8 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimate STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} # Saveload messages -STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! -STR_AUTOSAVE_FAILED :{WHITE}Autosave failed +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file @@ -3180,22 +3180,22 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed -STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. # Map generation messages -STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations -STR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario -STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG... -STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}... file not found. -STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed. -STR_PNGMAP_ERR_MISC :{WHITE}... something just went wrong. Sorry. (probably corrupted file) +STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG... +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found. +STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed. +STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong. Sorry. (probably corrupted file) -STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP... -STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... could not convert image type. +STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP... +STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type. -STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning -STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? +STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? # Screenshot related messages STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' @@ -3218,15 +3218,15 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... site STR_ERROR_ALREADY_BUILT :{WHITE}... already built STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company -STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique -STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique +STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town -STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns -STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been -STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns +STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been +STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator # Leveling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... @@ -3235,7 +3235,7 @@ STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't le STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level STR_ERROR_TOO_HIGH :{WHITE}... too high -STR_ALREADY_LEVELLED :{WHITE}... already flat +STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... @@ -3246,29 +3246,29 @@ STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't bo STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} required STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... -STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... -STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... +STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... # Town related errors -STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns -STR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map -STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. -STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress +STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress # Industry related errors -STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... -STR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}... must build town first STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200 @@ -3289,7 +3289,7 @@ STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't bu STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out -STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... nonuniform stations disabled +STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... nonuniform stations disabled STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops @@ -3299,12 +3299,12 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too clos STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... -STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}... this is a town owned road -STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}... road facing in the wrong direction +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction # Station destruction related errors -STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... -STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... @@ -3322,14 +3322,14 @@ STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must dem STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint -STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... -STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... -STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... -STR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first +STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way -STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... @@ -3346,14 +3346,14 @@ STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains c STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units... -STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot -STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type +STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement @@ -3364,14 +3364,14 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first -STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... -STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... +STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... -STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first @@ -3382,13 +3382,13 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... # Waterway construction errors -STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... -STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... -STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... +STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water -STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first -STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... # Tree related errors STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here @@ -3397,9 +3397,9 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't pl # Bridge related errors STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first -STR_ERROR_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot -STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level -STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot +STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land @@ -3408,7 +3408,7 @@ STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't bu STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way -STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map +STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel # Unmovable related errors @@ -3418,12 +3418,12 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it! # Group related errors -STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... -STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... -STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... -STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... -STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... -STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... +STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... +STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... # Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way @@ -3466,21 +3466,21 @@ STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't se STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... -STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available -STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available -STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available -STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available +STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... -STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... -STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... +STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... +STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... -STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start +STR_ERROR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... @@ -3499,14 +3499,14 @@ STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehi STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station -STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... -STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list... +STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination # Timetable related errors -STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... -STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. -STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. +STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. +STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. # Sign related errors STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs @@ -3896,35 +3896,35 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING} -STR_BUOYNAME_CITY :{TOWN} Buoy -STR_BUOYNAME_CITY_SERIAL :{TOWN} Buoy #{COMMA} +STR_FORMAT_BUOY_NAME :{TOWN} Buoy +STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA} STR_FORMAT_COMPANY_NUM :(Company {COMMA}) STR_FORMAT_GROUP_NAME :Group {COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} -STR_WAYPOINTNAME_CITY :{TOWN} Waypoint -STR_WAYPOINTNAME_CITY_SERIAL :{TOWN} Waypoint #{COMMA} +STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint +STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA} STR_UNKNOWN_STATION :unknown station -STR_SIGN_DEFAULT :Sign +STR_DEFAULT_SIGN_NAME :Sign STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} -STR_DEFAULT_SAVEGAME_NAME :{COMPANY}, {STRING1} -STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1} +STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING1} +STR_SAVEGAME_NAME_SPECTATOR :Spectator, {SKIP}{STRING1} # Viewport strings -STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) -STR_TOWN_LABEL :{WHITE}{TOWN} -STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} -STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} +STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) +STR_VIEWPORT_TOWN :{WHITE}{TOWN} +STR_VIEWPORT_TOWN_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} +STR_VIEWPORT_TOWN_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} -STR_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} -STR_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} +STR_VIEWPORT_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} +STR_VIEWPORT_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} -STR_STATION_SIGN :{STATION} {STATIONFEATURES} -STR_STATION_SIGN_TINY :{TINYFONT}{STATION} +STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES} +STR_VIEWPORT_STATION_TINY :{TINYFONT}{STATION} -STR_WAYPOINT_VIEWPORT :{WAYPOINT} -STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT} +STR_VIEWPORT_WAYPOINT :{WAYPOINT} +STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYPOINT} # Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} @@ -3942,7 +3942,7 @@ STR_WAYPOINT_NAME :{WAYPOINT} STR_JUST_CARGO :{CARGO} STR_JUST_CHECKMARK :{CHECKMARK} STR_JUST_COMMA :{COMMA} -STR_CURRCOMPACT :{CURRCOMPACT} +STR_JUST_CURRCOMPACT :{CURRCOMPACT} STR_JUST_CURRENCY :{CURRENCY} STR_JUST_INT :{NUM} STR_JUST_DATE_TINY :{DATE_TINY} @@ -3956,25 +3956,25 @@ STR_JUST_RAW_STRING :{RAW_STRING} STR_BLACK_ARROW_DOWN :{BLACK}{DOWNARROW} STR_BLACK_ARROW_UP :{BLACK}{UPARROW} STR_BLACK_COMMA :{BLACK}{COMMA} -STR_TINY_BLACK :{TINYFONT}{BLACK}{COMMA} -STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} +STR_TINY_BLACK_COMA :{TINYFONT}{BLACK}{COMMA} +STR_TINY_COMMA :{TINYFONT}{COMMA} STR_BLUE_COMMA :{BLUE}{COMMA} STR_RED_COMMA :{RED}{COMMA} STR_COMPANY_MONEY :{WHITE}{CURRENCY} -STR_GENERATE_DATE :{BLACK}{DATE_LONG} +STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} STR_BLACK_CROSS :{BLACK}{CROSS} STR_SILVER_CROSS :{SILVER}{CROSS} STR_WHITE_DATE_SHORT :{WHITE}{DATE_SHORT} STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG} -STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} -STR_SIGN_WHITE :{WHITE}{SIGN} -STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION} +STR_TINT_GROUP :{TINYFONT}{GROUP} +STR_WHITE_SIGN :{WHITE}{SIGN} +STR_TINY_BLACK_STATIONL :{TINYFONT}{BLACK}{STATION} STR_BLACK_STRING :{BLACK}{STRING} STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING} -STR_QUERY_CAPTION :{WHITE}{STRING} -STR_VEHICLE_NAME_SMALL :{TINYFONT}{BLACK}{VEHICLE} +STR_WHITE_STRINGN :{WHITE}{STRING} +STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE} STR_BLACK_SMALL_ARROW_UP :{BLACK}{SMALLUPARROW} STR_BLACK_SMALL_ARROW_DOWN :{BLACK}{SMALLDOWNARROW} |