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Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 7ed652885..2216a3831 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -526,7 +526,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
*/
byte GetSnowLine(void)
{
- if (_snow_line == NULL) return _settings.game_creation.snow_line;
+ if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
@@ -539,7 +539,7 @@ byte GetSnowLine(void)
*/
byte HighestSnowLine(void)
{
- return _snow_line == NULL ? _settings.game_creation.snow_line : _snow_line->highest_value;
+ return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
}
/**
@@ -818,14 +818,14 @@ void GenerateLandscape(byte mode)
static const int gwp_desert_amount = 4 + 8;
if (mode == GW_HEIGHTMAP) {
- SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1);
LoadHeightmap(_file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
- } else if (_settings.game_creation.land_generator == LG_TERRAGENESIS) {
- SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
+ } else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
+ SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
GenerateTerrainPerlin();
} else {
- switch (_settings.game_creation.landscape) {
+ switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC: {
SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
@@ -872,9 +872,9 @@ void GenerateLandscape(byte mode)
uint32 r = Random();
- uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings.difficulty.quantity_sea_lakes) * 256 + 100);
+ uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
for (; i != 0; --i) {
- GenerateTerrain(_settings.difficulty.terrain_type, 0);
+ GenerateTerrain(_settings_game.difficulty.terrain_type, 0);
}
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
} break;
@@ -883,7 +883,7 @@ void GenerateLandscape(byte mode)
ConvertGroundTilesIntoWaterTiles();
- if (_settings.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
+ if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
}
void OnTick_Town();