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-rw-r--r--src/landscape.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 06cb02d7b..7c3ada82f 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -379,7 +379,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
-void RunTileLoop(void)
+void RunTileLoop()
{
TileIndex tile;
uint count;
@@ -405,7 +405,7 @@ void RunTileLoop(void)
_cur_tileloop_tile = tile;
}
-void InitializeLandscape(void)
+void InitializeLandscape()
{
uint maxx = MapMaxX();
uint maxy = MapMaxY();
@@ -425,7 +425,7 @@ void InitializeLandscape(void)
for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
}
-void ConvertGroundTilesIntoWaterTiles(void)
+void ConvertGroundTilesIntoWaterTiles()
{
TileIndex tile;
uint z;
@@ -587,7 +587,7 @@ static void GenerateTerrain(int type, int flag)
#include "table/genland.h"
-static void CreateDesertOrRainForest(void)
+static void CreateDesertOrRainForest()
{
TileIndex tile;
TileIndex update_freq = MapSize() / 4;
@@ -697,15 +697,15 @@ void GenerateLandscape(byte mode)
if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
}
-void OnTick_Town(void);
-void OnTick_Trees(void);
-void OnTick_Station(void);
-void OnTick_Industry(void);
+void OnTick_Town();
+void OnTick_Trees();
+void OnTick_Station();
+void OnTick_Industry();
-void OnTick_Players(void);
-void OnTick_Train(void);
+void OnTick_Players();
+void OnTick_Train();
-void CallLandscapeTick(void)
+void CallLandscapeTick()
{
OnTick_Town();
OnTick_Trees();