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-rw-r--r--src/landscape.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 7c3ada82f..9ed7d9df1 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -5,6 +5,7 @@
#include "bridge_map.h"
#include "heightmap.h"
#include "clear_map.h"
+#include "date.h"
#include "functions.h"
#include "map.h"
#include "player.h"
@@ -14,6 +15,7 @@
#include <stdarg.h>
#include "viewport.h"
#include "command.h"
+#include "landscape.h"
#include "vehicle.h"
#include "variables.h"
#include "void_map.h"
@@ -61,6 +63,7 @@ const Slope _inclined_tileh[] = {
SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
};
+SnowLine *_snow_line = NULL;
uint GetPartialZ(int x, int y, Slope corners)
{
@@ -302,6 +305,62 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
}
+/**
+ * Has a snow line table already been loaded.
+ * @return true if the table has been loaded already.
+ */
+bool IsSnowLineSet(void)
+{
+ return _snow_line != NULL;
+}
+
+/**
+ * Set a variable snow line, as loaded from a newgrf file.
+ * @param table the 12 * 32 byte table containing the snowline for each day
+ */
+void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
+{
+ _snow_line = CallocT<SnowLine>(1);
+ memcpy(_snow_line->table, table, sizeof(_snow_line->table));
+
+ for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
+ for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
+ _snow_line->highest_value = max(_snow_line->highest_value, table[i][j]);
+ }
+ }
+}
+
+/**
+ * Get the current snow line, either variable or static.
+ * @return the snow line height.
+ */
+byte GetSnowLine(void)
+{
+ if (_snow_line == NULL) return _opt.snow_line;
+
+ YearMonthDay ymd;
+ ConvertDateToYMD(_date, &ymd);
+ return _snow_line->table[ymd.month][ymd.day];
+}
+
+/**
+ * Get the highest possible snow line height, either variable or static.
+ * @return the highest snow line height.
+ */
+byte HighestSnowLine(void)
+{
+ return _snow_line == NULL ? _opt.snow_line : _snow_line->highest_value;
+}
+
+/**
+ * Clear the variable snow line table and free the memory.
+ */
+void ClearSnowLine(void)
+{
+ free(_snow_line);
+ _snow_line = NULL;
+}
+
/** Clear a piece of landscape
* @param tile tile to clear
* @param flags of operation to conduct