diff options
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index 80ba516ac..ab6ba59f0 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1062,6 +1062,7 @@ static bool MakeLake(TileIndex tile, void *user_data) TileIndex t2 = tile + TileOffsByDiagDir(d); if (IsWaterTile(t2)) { MakeRiver(tile, Random()); + MarkTileDirtyByTile(tile); /* Remove desert directly around the river tile. */ TileIndex t = tile; CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr); @@ -1135,6 +1136,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current) TileIndex tile = path->node.tile; if (!IsWaterTile(tile)) { MakeRiver(tile, Random()); + MarkTileDirtyByTile(tile); /* Remove desert directly around the river tile. */ CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr); } @@ -1247,6 +1249,7 @@ static bool FlowRiver(TileIndex spring, TileIndex begin) DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) { end = lakeCenter; MakeRiver(lakeCenter, Random()); + MarkTileDirtyByTile(lakeCenter); /* Remove desert directly around the river tile. */ CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr); lakeCenter = end; @@ -1368,8 +1371,11 @@ void GenerateLandscape(byte mode) /* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(), * it allows screen redraw. Drawing of broken slopes crashes the game */ FixSlopes(); + MarkWholeScreenDirty(); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); + ConvertGroundTilesIntoWaterTiles(); + MarkWholeScreenDirty(); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest(); |