diff options
Diffstat (limited to 'src/intro_gui.cpp')
-rw-r--r-- | src/intro_gui.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 8ff4d46df..c4cca9ab2 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -49,7 +49,7 @@ static const Widget _select_game_widgets[] = { static inline void SetNewLandscapeType(byte landscape) { - _opt_newgame.landscape = landscape; + _settings_newgame.game_creation.landscape = landscape; InvalidateWindowClasses(WC_SELECT_GAME); } @@ -76,17 +76,17 @@ private: public: SelectGameWindow(const WindowDesc *desc) : Window(desc) { - this->LowerWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE); + this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { - this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE); - this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC); - this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC); - this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND); - SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); + this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); + this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC); + this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC); + this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); + SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level); this->DrawWidgets(); } @@ -115,7 +115,7 @@ public: case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: - this->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE); + this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); break; |