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-rw-r--r--src/industry_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 2443c9d6f..93bf325a5 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -271,7 +271,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = {
},
};
-void ShowBuildIndustryWindow(void)
+void ShowBuildIndustryWindow()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0);
@@ -561,7 +561,7 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b)
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
-static void MakeSortedIndustryList(void)
+static void MakeSortedIndustryList()
{
const Industry* i;
int n = 0;
@@ -690,7 +690,7 @@ static const WindowDesc _industry_directory_desc = {
};
-void ShowIndustryDirectory(void)
+void ShowIndustryDirectory()
{
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);