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Diffstat (limited to 'src/industry_gui.cpp')
-rw-r--r--src/industry_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index e78b6853d..cfdd2c6ca 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -224,7 +224,7 @@ void SortIndustryTypes()
* @param p2 Additional data of the #CMD_BUILD_INDUSTRY command.
* @param cmd Unused.
*/
-void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
+void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
{
if (result.Succeeded()) return;
@@ -678,7 +678,7 @@ public:
case WID_DPI_FUND_WIDGET: {
if (this->selected_type != INVALID_INDUSTRYTYPE) {
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
- DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), 0, this->selected_type, InteractiveRandom());
+ DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, InteractiveRandom());
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
} else {
HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
@@ -715,13 +715,13 @@ public:
Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
_ignore_restrictions = true;
- DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed);
+ DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed);
cur_company.Restore();
old_generating_world.Restore();
_ignore_restrictions = false;
} else {
- success = DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), tile, (layout_index << 8) | this->selected_type, seed);
+ success = DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, (layout_index << 8) | this->selected_type, seed);
}
/* If an industry has been built, just reset the cursor and the system */