diff options
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 2126a6cac..349e9f381 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1321,8 +1321,8 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = { * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found. * @return Succeeded or failed command. * - * @precond \c *t != NULL - * @postcon \c *t points to a town on success, and \c NULL on failure. + * @pre \c *t != NULL + * @post \c *t points to a town on success, and \c NULL on failure. */ static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t) { @@ -2064,7 +2064,7 @@ void IndustryBuildData::Reset() void IndustryBuildData::MonthlyLoop() { static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months. - if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting, + if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting. /* To prevent running out of unused industries for the player to connect, * add a fraction of new industries each month, but only if the manager can keep up. */ |