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-rw-r--r--src/industry_cmd.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 7d1a7e2e6..ee55e490b 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1323,7 +1323,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
* Find a town for the industry, while checking for multiple industries in the same town.
* @param tile Position of the industry to build.
* @param type Industry type.
- * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found.
+ * @param[out] t Pointer to return town for the new industry, \c NULL is written if no good town can be found.
* @return Succeeded or failed command.
*
* @pre \c *t != NULL
@@ -1365,14 +1365,14 @@ bool IsSlopeRefused(Slope current, Slope refused)
/**
* Are the tiles of the industry free?
- * @param tile Position to check.
- * @param it Industry tiles table.
- * @param itspec_index The index of the itsepc to build/fund
- * @param type Type of the industry.
- * @param initial_random_bits The random bits the industry is going to have after construction.
- * @param founder Industry founder
- * @param creation_type The circumstances the industry is created under.
- * @param [out] custom_shape_check Perform custom check for the site.
+ * @param tile Position to check.
+ * @param it Industry tiles table.
+ * @param itspec_index The index of the itsepc to build/fund
+ * @param type Type of the industry.
+ * @param initial_random_bits The random bits the industry is going to have after construction.
+ * @param founder Industry founder
+ * @param creation_type The circumstances the industry is created under.
+ * @param[out] custom_shape_check Perform custom check for the site.
* @return Failed or succeeded command.
*/
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
@@ -1793,11 +1793,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
* @param flags of operations to conduct
* @param indspec pointer to industry specifications
* @param itspec_index the index of the itsepc to build/fund
- * @param seed random seed (possibly) used by industries
- * @param initial_random_bits The random bits the industry is going to have after construction.
+ * @param random_var8f random seed (possibly) used by industries
+ * @param random_initial_bits The random bits the industry is going to have after construction.
* @param founder Founder of the industry
* @param creation_type The circumstances the industry is created under.
- * @param [out] ip Pointer to store newly created industry.
+ * @param[out] ip Pointer to store newly created industry.
* @return Succeeded or failed command.
*
* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards.
@@ -1961,7 +1961,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
/**
* Compute the appearance probability for an industry during map creation.
* @param it Industry type to compute.
- * @param [out] force_at_least_one Returns whether at least one instance should be forced on map creation.
+ * @param[out] force_at_least_one Returns whether at least one instance should be forced on map creation.
* @return Relative probability for the industry to appear.
*/
static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
@@ -1986,7 +1986,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
/**
* Compute the probability for constructing a new industry during game play.
* @param it Industry type to compute.
- * @param [out] min_number Minimal number of industries that should exist at the map.
+ * @param[out] min_number Minimal number of industries that should exist at the map.
* @return Relative probability for the industry to appear.
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)