diff options
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 57 |
1 files changed, 38 insertions, 19 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 7b1cbce8a..0992cf05c 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -62,7 +62,8 @@ uint16 Industry::counts[NUM_INDUSTRYTYPES]; IndustrySpec _industry_specs[NUM_INDUSTRYTYPES]; IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES]; -/** This function initialize the spec arrays of both +/** + * This function initialize the spec arrays of both * industry and industry tiles. * It adjusts the enabling of the industry too, based on climate availability. * This will allow for clearer testings */ @@ -1119,7 +1120,8 @@ void OnTick_Industry() } } -/** Check the conditions of #CHECK_NOTHING (Always succeeds). +/** + * Check the conditions of #CHECK_NOTHING (Always succeeds). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1128,7 +1130,8 @@ static CommandCost CheckNewIndustry_NULL(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate). +/** + * Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1142,7 +1145,8 @@ static CommandCost CheckNewIndustry_Forest(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map). +/** + * Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1156,7 +1160,8 @@ static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile) extern bool _ignore_restrictions; -/** Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map). +/** + * Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1169,7 +1174,8 @@ static CommandCost CheckNewIndustry_OilRig(TileIndex tile) return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED); } -/** Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic). +/** + * Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1183,7 +1189,8 @@ static CommandCost CheckNewIndustry_Farm(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert). +/** + * Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1195,7 +1202,8 @@ static CommandCost CheckNewIndustry_Plantation(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_WATER (Industry should be in the desert). +/** + * Check the conditions of #CHECK_WATER (Industry should be in the desert). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1207,7 +1215,8 @@ static CommandCost CheckNewIndustry_Water(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest). +/** + * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1219,7 +1228,8 @@ static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile) return CommandCost(); } -/** Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land). +/** + * Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land). * @param tile %Tile to perform the checking. * @return Succeeded or failed command. */ @@ -1231,7 +1241,8 @@ static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile) return CommandCost(); } -/** Industrytype check function signature. +/** + * Industrytype check function signature. * @param tile %Tile to check. * @return Succeeded or failed command. */ @@ -1250,7 +1261,8 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = { CheckNewIndustry_OilRig, ///< CHECK_OIL_RIG }; -/** Find a town for the industry, while checking for multiple industries in the same town. +/** + * Find a town for the industry, while checking for multiple industries in the same town. * @param tile Position of the industry to build. * @param type Industry type. * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found. @@ -1293,7 +1305,8 @@ bool IsSlopeRefused(Slope current, Slope refused) return false; } -/** Are the tiles of the industry free? +/** + * Are the tiles of the industry free? * @param tile Position to check. * @param it Industry tiles table. * @param itspec_index The index of the itsepc to build/fund @@ -1374,7 +1387,8 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } -/** Is the industry allowed to be built at this place for the town? +/** + * Is the industry allowed to be built at this place for the town? * @param tile Tile to construct the industry. * @param type Type of the industry. * @param t Town authority that the industry belongs to. @@ -1494,7 +1508,8 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, } -/** Check that the new industry is far enough from conflicting industries. +/** + * Check that the new industry is far enough from conflicting industries. * @param tile Tile to construct the industry. * @param type Type of the new industry. * @return Succeeded or failed command. @@ -1517,7 +1532,8 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t return CommandCost(); } -/** Production level maximum, minimum and default values. +/** + * Production level maximum, minimum and default values. * It is not a value been really used in order to change, but rather an indicator * of how the industry is behaving. */ enum ProductionLevels { @@ -1661,7 +1677,8 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, Station::RecomputeIndustriesNearForAll(); } -/** Helper function for Build/Fund an industry +/** + * Helper function for Build/Fund an industry * @param tile tile where industry is built * @param type of industry to build * @param flags of operations to conduct @@ -1720,7 +1737,8 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do return CommandCost(); } -/** Build/Fund an industry +/** + * Build/Fund an industry * @param tile tile where industry is built * @param flags of operations to conduct * @param p1 various bitstuffed elements @@ -2167,7 +2185,8 @@ static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int static const uint PERCENT_TRANSPORTED_60 = 153; static const uint PERCENT_TRANSPORTED_80 = 204; -/** Change industry production or do closure +/** + * Change industry production or do closure * @param i Industry for which changes are performed * @param monthly true if it's the monthly call, false if it's the random call */ |