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-rw-r--r--src/industry_cmd.cpp1910
1 files changed, 1910 insertions, 0 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
new file mode 100644
index 000000000..38e2c516b
--- /dev/null
+++ b/src/industry_cmd.cpp
@@ -0,0 +1,1910 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "clear_map.h"
+#include "functions.h"
+#include "industry_map.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "map.h"
+#include "tile.h"
+#include "viewport.h"
+#include "command.h"
+#include "industry.h"
+#include "town.h"
+#include "vehicle.h"
+#include "news.h"
+#include "saveload.h"
+#include "economy.h"
+#include "sound.h"
+#include "variables.h"
+#include "table/industry_land.h"
+#include "table/build_industry.h"
+#include "genworld.h"
+#include "date.h"
+#include "water_map.h"
+
+void ShowIndustryViewWindow(int industry);
+void BuildOilRig(TileIndex tile);
+void DeleteOilRig(TileIndex tile);
+
+static byte _industry_sound_ctr;
+static TileIndex _industry_sound_tile;
+
+/**
+ * Called if a new block is added to the industry-pool
+ */
+static void IndustryPoolNewBlock(uint start_item)
+{
+ Industry *i;
+
+ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+ * TODO - This is just a temporary stage, this will be removed. */
+ for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++;
+}
+
+DEFINE_OLD_POOL(Industry, Industry, IndustryPoolNewBlock, NULL)
+
+/**
+ * Retrieve the type for this industry. Although it is accessed by a tile,
+ * it will return the general type of industry, and not the sprite index
+ * as would do GetIndustryGfx.
+ * The same information can be accessed by looking at Industry->type
+ * @param tile that is queried
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ * @return general type for this industry, as defined in industry.h
+ **/
+IndustryType GetIndustryType(TileIndex tile)
+{
+ IndustryGfx this_type = GetIndustryGfx(tile);
+ IndustryType iloop;
+
+ assert(IsTileType(tile, MP_INDUSTRY));
+
+ for (iloop = IT_COAL_MINE; iloop < IT_END; iloop += 1) {
+ if (IS_BYTE_INSIDE(this_type, industry_gfx_Solver[iloop].MinGfx,
+ industry_gfx_Solver[iloop].MaxGfx+1)) {
+ return iloop;
+ }
+ }
+
+ return IT_INVALID; //we have not found equivalent, whatever the reason
+}
+
+/**
+ * Accessor for array _industry_specs.
+ * This will ensure at once : proper access and
+ * not allowing modifications of it.
+ * @param thistype of industry (which is the index in _industry_specs)
+ * @pre thistype < IT_END
+ **/
+const IndustrySpec *GetIndustrySpec(IndustryType thistype)
+{
+ assert(thistype < IT_END);
+ return &_industry_specs[thistype];
+}
+
+void DestroyIndustry(Industry *i)
+{
+ BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
+ if (IsTileType(tile_cur, MP_INDUSTRY)) {
+ if (GetIndustryIndex(tile_cur) == i->index) {
+ DoClearSquare(tile_cur);
+ }
+ } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
+ DeleteOilRig(tile_cur);
+ }
+ END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
+
+ if (i->type == IT_FARM || i->type == IT_FARM_2) {
+ /* Remove the farmland and convert it to regular tiles over time. */
+ BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) {
+ tile_cur = TILE_MASK(tile_cur);
+ if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
+ GetIndustryIndexOfField(tile_cur) == i->index) {
+ SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
+ }
+ } END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
+ }
+
+ _industry_sort_dirty = true;
+ _total_industries--;
+ DeleteSubsidyWithIndustry(i->index);
+ DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+static void IndustryDrawSugarMine(const TileInfo *ti)
+{
+ const DrawIndustrySpec1Struct *d;
+ uint32 image;
+
+ if (!IsIndustryCompleted(ti->tile)) return;
+
+ d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
+
+ AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0);
+
+ image = d->image_2;
+ if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, 8, 41);
+
+ image = d->image_3;
+ if (image != 0) {
+ AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1,
+ _drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
+ }
+}
+
+static void IndustryDrawToffeeQuarry(const TileInfo *ti)
+{
+ int x = 0;
+
+ if (IsIndustryCompleted(ti->tile)) {
+ x = _industry_anim_offs[GetIndustryAnimationState(ti->tile)];
+ if ( (byte)x == 0xFF)
+ x = 0;
+ }
+
+ AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, 22 - x, 24 + x);
+ AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, 6, 14);
+}
+
+static void IndustryDrawBubbleGenerator( const TileInfo *ti)
+{
+ if (IsIndustryCompleted(ti->tile)) {
+ AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[GetIndustryAnimationState(ti->tile)]);
+ } else {
+ AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67);
+ }
+}
+
+static void IndustryDrawToyFactory(const TileInfo *ti)
+{
+ const DrawIndustrySpec4Struct *d;
+
+ d = &_industry_anim_offs_3[GetIndustryAnimationState(ti->tile)];
+
+ if (d->image_1 != 0xFF) {
+ AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1);
+ }
+
+ if (d->image_2 != 0xFF) {
+ AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, 16 - d->image_2 * 2, 100 + d->image_2);
+ }
+
+ AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, 7, d->image_3);
+ AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, 0, 42);
+}
+
+static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
+{
+ if (IsIndustryCompleted(ti->tile)) {
+ uint image = GetIndustryAnimationState(ti->tile);
+
+ if (image != 0 && image < 7) {
+ AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
+ _coal_plant_sparks_x[image - 1],
+ _coal_plant_sparks_y[image - 1]
+ );
+ }
+ }
+}
+
+typedef void IndustryDrawTileProc(const TileInfo *ti);
+static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
+ IndustryDrawSugarMine,
+ IndustryDrawToffeeQuarry,
+ IndustryDrawBubbleGenerator,
+ IndustryDrawToyFactory,
+ IndustryDrawCoalPlantSparks,
+};
+
+static void DrawTile_Industry(TileInfo *ti)
+{
+ const IndustryGfx gfx = GetIndustryGfx(ti->tile);
+ const Industry *ind;
+ const DrawBuildingsTileStruct *dits;
+ byte z;
+ uint32 image, ormod;
+
+ /* Pointer to industry */
+ ind = GetIndustryByTile(ti->tile);
+ ormod = GENERAL_SPRITE_COLOR(ind->random_color);
+
+ /* Retrieve pointer to the draw industry tile struct */
+ dits = &_industry_draw_tile_data[gfx << 2 | (_industry_section_draw_animation_state[gfx] ?
+ GetIndustryAnimationState(ti->tile) & 3 :
+ GetIndustryConstructionStage(ti->tile))];
+
+ image = dits->ground;
+ if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
+ image |= ormod;
+
+ z = ti->z;
+ /* Add bricks below the industry? */
+ if (ti->tileh != SLOPE_FLAT) {
+ AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
+ AddChildSpriteScreen(image, 31, 1);
+ z += TILE_HEIGHT;
+ } else {
+ /* Else draw regular ground */
+ DrawGroundSprite(image);
+ }
+
+ /* Add industry on top of the ground? */
+ image = dits->building;
+ if (image != 0) {
+ if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
+ image |= ormod;
+
+ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
+
+ AddSortableSpriteToDraw(image,
+ ti->x + dits->subtile_x,
+ ti->y + dits->subtile_y,
+ dits->width + 1,
+ dits->height + 1,
+ dits->dz,
+ z);
+
+ if (_display_opt & DO_TRANS_BUILDINGS) return;
+ }
+
+ {
+ int proc = dits->draw_proc - 1;
+ if (proc >= 0) _industry_draw_tile_procs[proc](ti);
+ }
+}
+
+static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
+{
+ return GetTileMaxZ(tile);
+}
+
+static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
+{
+ return SLOPE_FLAT;
+}
+
+static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
+{
+ IndustryGfx gfx = GetIndustryGfx(tile);
+ CargoID a;
+
+ a = _industry_section_accepts_1[gfx];
+ if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
+
+ a = _industry_section_accepts_2[gfx];
+ if (a != CT_INVALID) ac[a] = 8;
+
+ a = _industry_section_accepts_3[gfx];
+ if (a != CT_INVALID) ac[a] = 8;
+}
+
+static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
+{
+ const Industry *i = GetIndustryByTile(tile);
+
+ td->owner = i->owner;
+ td->str = GetIndustrySpec(i->type)->name;
+ if (!IsIndustryCompleted(tile)) {
+ SetDParamX(td->dparam, 0, td->str);
+ td->str = STR_2058_UNDER_CONSTRUCTION;
+ }
+}
+
+static int32 ClearTile_Industry(TileIndex tile, byte flags)
+{
+ Industry *i = GetIndustryByTile(tile);
+
+ /* water can destroy industries
+ * in editor you can bulldoze industries
+ * with magic_bulldozer cheat you can destroy industries
+ * (area around OILRIG is water, so water shouldn't flood it
+ */
+ if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
+ !_cheats.magic_bulldozer.value) ||
+ (_current_player == OWNER_WATER && i->type == IT_OIL_RIG)) {
+ SetDParam(0, GetIndustrySpec(i->type)->name);
+ return_cmd_error(STR_4800_IN_THE_WAY);
+ }
+
+ if (flags & DC_EXEC) DeleteIndustry(i);
+ return 0;
+}
+
+static void TransportIndustryGoods(TileIndex tile)
+{
+ Industry *i = GetIndustryByTile(tile);
+ const IndustrySpec *indspec = GetIndustrySpec(i->type);
+ uint cw, am;
+
+ cw = min(i->cargo_waiting[0], 255);
+ if (cw > indspec->minimal_cargo/* && i->produced_cargo[0] != 0xFF*/) {
+ i->cargo_waiting[0] -= cw;
+
+ /* fluctuating economy? */
+ if (_economy.fluct <= 0) cw = (cw + 1) / 2;
+
+ i->last_mo_production[0] += cw;
+
+ am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
+ i->last_mo_transported[0] += am;
+ if (am != 0) {
+ uint newgfx = _industry_produce_section[GetIndustryGfx(tile)];
+
+ if (newgfx != 0xFF) {
+ ResetIndustryConstructionStage(tile);
+ SetIndustryCompleted(tile, true);
+ SetIndustryGfx(tile, newgfx);
+ MarkTileDirtyByTile(tile);
+ }
+ }
+ }
+
+ cw = min(i->cargo_waiting[1], 255);
+ if (cw > indspec->minimal_cargo) {
+ i->cargo_waiting[1] -= cw;
+
+ if (_economy.fluct <= 0) cw = (cw + 1) / 2;
+
+ i->last_mo_production[1] += cw;
+
+ am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
+ i->last_mo_transported[1] += am;
+ }
+}
+
+
+static void AnimateTile_Industry(TileIndex tile)
+{
+ byte m;
+
+ switch (GetIndustryGfx(tile)) {
+ case GFX_SUGAR_MINE_SIEVE:
+ if ((_tick_counter & 1) == 0) {
+ m = GetIndustryAnimationState(tile) + 1;
+
+ switch (m & 7) {
+ case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
+ case 6: SndPlayTileFx(SND_29_RIP, tile); break;
+ }
+
+ if (m >= 96) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ SetIndustryAnimationState(tile, m);
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case GFX_TOFFEE_QUARY:
+ if ((_tick_counter & 3) == 0) {
+ m = GetIndustryAnimationState(tile);
+
+ if (_industry_anim_offs[m] == 0xFF) {
+ SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
+ }
+
+ if (++m >= 70) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ SetIndustryAnimationState(tile, m);
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case GFX_BUBBLE_CATCHER:
+ if ((_tick_counter & 1) == 0) {
+ m = GetIndustryAnimationState(tile);
+
+ if (++m >= 40) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ SetIndustryAnimationState(tile, m);
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ // Sparks on a coal plant
+ case GFX_POWERPLANT_SPARKS:
+ if ((_tick_counter & 3) == 0) {
+ m = GetIndustryAnimationState(tile);
+ if (m == 6) {
+ SetIndustryAnimationState(tile, 0);
+ DeleteAnimatedTile(tile);
+ } else {
+ SetIndustryAnimationState(tile, m + 1);
+ MarkTileDirtyByTile(tile);
+ }
+ }
+ break;
+
+ case GFX_TOY_FACTORY:
+ if ((_tick_counter & 1) == 0) {
+ m = GetIndustryAnimationState(tile) + 1;
+
+ if (m == 1) {
+ SndPlayTileFx(SND_2C_MACHINERY, tile);
+ } else if (m == 23) {
+ SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
+ } else if (m == 28) {
+ SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
+ }
+
+ if (m >= 50) {
+ int n = GetIndustryAnimationLoop(tile) + 1;
+ m = 0;
+ if (n >= 8) {
+ n = 0;
+ DeleteAnimatedTile(tile);
+ }
+ SetIndustryAnimationLoop(tile, n);
+ }
+ SetIndustryAnimationState(tile, m);
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
+ if ((_tick_counter & 3) == 0) {
+ IndustryGfx gfx = GetIndustryGfx(tile);
+
+ gfx = (gfx < 155) ? gfx + 1 : 148;
+ SetIndustryGfx(tile, gfx);
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case GFX_OILWELL_ANIMATED_1:
+ case GFX_OILWELL_ANIMATED_2:
+ case GFX_OILWELL_ANIMATED_3:
+ if ((_tick_counter & 7) == 0) {
+ bool b = CHANCE16(1,7);
+ IndustryGfx gfx = GetIndustryGfx(tile);
+
+ m = GetIndustryAnimationState(tile) + 1;
+ if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
+ SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
+ SetIndustryConstructionStage(tile, 3);
+ DeleteAnimatedTile(tile);
+ } else {
+ SetIndustryAnimationState(tile, m);
+ SetIndustryGfx(tile, gfx);
+ MarkTileDirtyByTile(tile);
+ }
+ }
+ break;
+
+ case GFX_COAL_MINE_TOWER_ANIMATED:
+ case GFX_COPPER_MINE_TOWER_ANIMATED:
+ case GFX_GOLD_MINE_TOWER_ANIMATED: {
+ int state = _tick_counter & 0x7FF;
+
+ if ((state -= 0x400) < 0)
+ return;
+
+ if (state < 0x1A0) {
+ if (state < 0x20 || state >= 0x180) {
+ m = GetIndustryAnimationState(tile);
+ if (!(m & 0x40)) {
+ SetIndustryAnimationState(tile, m | 0x40);
+ SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
+ }
+ if (state & 7)
+ return;
+ } else {
+ if (state & 3)
+ return;
+ }
+ m = (GetIndustryAnimationState(tile) + 1) | 0x40;
+ if (m > 0xC2) m = 0xC0;
+ SetIndustryAnimationState(tile, m);
+ MarkTileDirtyByTile(tile);
+ } else if (state >= 0x200 && state < 0x3A0) {
+ int i;
+ i = (state < 0x220 || state >= 0x380) ? 7 : 3;
+ if (state & i)
+ return;
+
+ m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
+ if (m < 0x80) m = 0x82;
+ SetIndustryAnimationState(tile, m);
+ MarkTileDirtyByTile(tile);
+ }
+ } break;
+ }
+}
+
+static void CreateIndustryEffectSmoke(TileIndex tile)
+{
+ uint x = TileX(tile) * TILE_SIZE;
+ uint y = TileY(tile) * TILE_SIZE;
+ uint z = GetTileMaxZ(tile);
+
+ CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
+}
+
+static void MakeIndustryTileBigger(TileIndex tile)
+{
+ byte cnt = GetIndustryConstructionCounter(tile) + 1;
+ byte stage;
+
+ if (cnt != 4) {
+ SetIndustryConstructionCounter(tile, cnt);
+ return;
+ }
+
+ stage = GetIndustryConstructionStage(tile) + 1;
+ SetIndustryConstructionCounter(tile, 0);
+ SetIndustryConstructionStage(tile, stage);
+ if (stage == 3) {
+ SetIndustryCompleted(tile, true);
+ }
+
+ MarkTileDirtyByTile(tile);
+
+ if (!IsIndustryCompleted(tile)) return;
+
+ switch (GetIndustryGfx(tile)) {
+ case GFX_POWERPLANT_CHIMNEY:
+ CreateIndustryEffectSmoke(tile);
+ break;
+
+ case GFX_OILRIG_1:
+ if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == GFX_OILRIG_1) BuildOilRig(tile);
+ break;
+
+ case GFX_TOY_FACTORY:
+ case GFX_BUBBLE_CATCHER:
+ case GFX_TOFFEE_QUARY:
+ SetIndustryAnimationState(tile, 0);
+ SetIndustryAnimationLoop(tile, 0);
+ break;
+
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
+ case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
+ AddAnimatedTile(tile);
+ break;
+ }
+}
+
+
+static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
+{
+ int dir;
+ Vehicle *v;
+ static const int8 _tileloop_ind_case_161[12] = {
+ 11, 0, -4, -14,
+ -4, -10, -4, 1,
+ 49, 59, 60, 65,
+ };
+
+ SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
+
+ dir = Random() & 3;
+
+ v = CreateEffectVehicleAbove(
+ TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
+ TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
+ _tileloop_ind_case_161[dir + 8],
+ EV_BUBBLE
+ );
+
+ if (v != NULL) v->u.special.unk2 = dir;
+}
+
+static void TileLoop_Industry(TileIndex tile)
+{
+ IndustryGfx newgfx;
+ IndustryGfx gfx;
+
+ if (!IsIndustryCompleted(tile)) {
+ MakeIndustryTileBigger(tile);
+ return;
+ }
+
+ if (_game_mode == GM_EDITOR) return;
+
+ TransportIndustryGoods(tile);
+
+ newgfx = _industry_section_animation_next[GetIndustryGfx(tile)];
+ if (newgfx != 255) {
+ ResetIndustryConstructionStage(tile);
+ SetIndustryGfx(tile, newgfx);
+ MarkTileDirtyByTile(tile);
+ return;
+ }
+
+ gfx = GetIndustryGfx(tile);
+
+ switch (gfx) {
+ case GFX_OILRIG_1: // coast line at oilrigs
+ case GFX_OILRIG_2:
+ case GFX_OILRIG_3:
+ case GFX_OILRIG_4:
+ case GFX_OILRIG_5:
+ TileLoop_Water(tile);
+ break;
+
+ case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
+ case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
+ case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
+ if (!(_tick_counter & 0x400) && CHANCE16(1, 2)) {
+ switch (gfx) {
+ case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
+ case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
+ case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
+ }
+ SetIndustryGfx(tile, gfx);
+ SetIndustryAnimationState(tile, 0x80);
+ AddAnimatedTile(tile);
+ }
+ break;
+
+ case GFX_OILWELL_NOT_ANIMATED:
+ if (CHANCE16(1, 6)) {
+ SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
+ SetIndustryAnimationState(tile, 0);
+ AddAnimatedTile(tile);
+ }
+ break;
+
+ case GFX_COAL_MINE_TOWER_ANIMATED:
+ case GFX_COPPER_MINE_TOWER_ANIMATED:
+ case GFX_GOLD_MINE_TOWER_ANIMATED:
+ if (!(_tick_counter & 0x400)) {
+ switch (gfx) {
+ case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
+ case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
+ case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
+ }
+ SetIndustryGfx(tile, gfx);
+ SetIndustryCompleted(tile, true);
+ SetIndustryConstructionStage(tile, 3);
+ DeleteAnimatedTile(tile);
+ }
+ break;
+
+ case GFX_POWERPLANT_SPARKS:
+ if (CHANCE16(1,3)) {
+ SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
+ AddAnimatedTile(tile);
+ }
+ break;
+
+ case GFX_COPPER_MINE_CHIMNEY:
+ CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
+ break;
+
+
+ case GFX_TOY_FACTORY: {
+ Industry *i = GetIndustryByTile(tile);
+ if (i->was_cargo_delivered) {
+ i->was_cargo_delivered = false;
+ SetIndustryAnimationLoop(tile, 0);
+ AddAnimatedTile(tile);
+ }
+ }
+ break;
+
+ case GFX_BUBBLE_GENERATOR:
+ TileLoopIndustry_BubbleGenerator(tile);
+ break;
+
+ case GFX_TOFFEE_QUARY:
+ AddAnimatedTile(tile);
+ break;
+
+ case GFX_SUGAR_MINE_SIEVE:
+ if (CHANCE16(1, 3)) AddAnimatedTile(tile);
+ break;
+ }
+}
+
+
+static void ClickTile_Industry(TileIndex tile)
+{
+ ShowIndustryViewWindow(GetIndustryIndex(tile));
+}
+
+static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
+{
+ return 0;
+}
+
+static void GetProducedCargo_Industry(TileIndex tile, CargoID *b)
+{
+ const Industry *i = GetIndustryByTile(tile);
+
+ b[0] = i->produced_cargo[0];
+ b[1] = i->produced_cargo[1];
+}
+
+static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
+{
+ /* not used */
+}
+
+static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
+
+static bool IsBadFarmFieldTile(TileIndex tile)
+{
+ switch (GetTileType(tile)) {
+ case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
+ case MP_TREES: return false;
+ default: return true;
+ }
+}
+
+static bool IsBadFarmFieldTile2(TileIndex tile)
+{
+ switch (GetTileType(tile)) {
+ case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
+ case MP_TREES: return false;
+ default: return true;
+ }
+}
+
+static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
+{
+ do {
+ tile = TILE_MASK(tile);
+
+ if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
+ byte or = type;
+
+ if (or == 1 && CHANCE16(1, 7)) or = 2;
+
+ if (direction == AXIS_X) {
+ SetFenceSE(tile, or);
+ } else {
+ SetFenceSW(tile, or);
+ }
+ }
+
+ tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
+ } while (--size);
+}
+
+static void PlantFarmField(TileIndex tile, IndustryID industry)
+{
+ uint size_x, size_y;
+ uint32 r;
+ uint count;
+ uint counter;
+ uint field_type;
+ int type;
+
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line)
+ return;
+ }
+
+ /* determine field size */
+ r = (Random() & 0x303) + 0x404;
+ if (_opt.landscape == LT_HILLY) r += 0x404;
+ size_x = GB(r, 0, 8);
+ size_y = GB(r, 8, 8);
+
+ /* offset tile to match size */
+ tile -= TileDiffXY(size_x / 2, size_y / 2);
+
+ /* check the amount of bad tiles */
+ count = 0;
+ BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ cur_tile = TILE_MASK(cur_tile);
+ count += IsBadFarmFieldTile(cur_tile);
+ END_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ if (count * 2 >= size_x * size_y) return;
+
+ /* determine type of field */
+ r = Random();
+ counter = GB(r, 5, 3);
+ field_type = GB(r, 8, 8) * 9 >> 8;
+
+ /* make field */
+ BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ cur_tile = TILE_MASK(cur_tile);
+ if (!IsBadFarmFieldTile2(cur_tile)) {
+ MakeField(cur_tile, field_type, industry);
+ SetClearCounter(cur_tile, counter);
+ MarkTileDirtyByTile(cur_tile);
+ }
+ END_TILE_LOOP(cur_tile, size_x, size_y, tile)
+
+ type = 3;
+ if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
+ type = _plantfarmfield_type[Random() & 0xF];
+ }
+
+ SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
+ SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
+ SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
+ SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
+}
+
+void PlantRandomFarmField(const Industry *i)
+{
+ int x = i->width / 2 + Random() % 31 - 16;
+ int y = i->height / 2 + Random() % 31 - 16;
+
+ TileIndex tile = TileAddWrap(i->xy, x, y);
+
+ if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
+}
+
+static void MaybePlantFarmField(const Industry *i)
+{
+ if (CHANCE16(1, 8)) PlantRandomFarmField(i);
+}
+
+/**
+ * Search callback function for ChopLumberMillTrees
+ * @param tile to test
+ * @param data that is passed by the caller. In this case, nothing
+ * @result of the test
+ */
+static bool SearchLumberMillTrees(TileIndex tile, uint32 data)
+{
+ if (IsTileType(tile, MP_TREES)) {
+ PlayerID old_player = _current_player;
+ /* found a tree */
+
+ _current_player = OWNER_NONE;
+ _industry_sound_ctr = 1;
+ _industry_sound_tile = tile;
+ SndPlayTileFx(SND_38_CHAINSAW, tile);
+
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ SetTropicZone(tile, TROPICZONE_INVALID);
+
+ _current_player = old_player;
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Perform a circular search around the Lumber Mill in order to find trees to cut
+ * @param i industry
+ */
+static void ChopLumberMillTrees(Industry *i)
+{
+ TileIndex tile = i->xy;
+
+ if (!IsIndustryCompleted(tile)) return; ///< Can't proceed if not completed
+
+ if (CircularTileSearch(tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search
+ i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45); ///< Found a tree, add according value to waiting cargo
+}
+
+static const byte _industry_sounds[37][2] = {
+ {0},
+ {0},
+ {1, SND_28_SAWMILL},
+ {0},
+ {0},
+ {0},
+ {1, SND_03_FACTORY_WHISTLE},
+ {1, SND_03_FACTORY_WHISTLE},
+ {0},
+ {3, SND_24_SHEEP},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1, SND_28_SAWMILL},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1, SND_03_FACTORY_WHISTLE},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1, SND_33_PLASTIC_MINE},
+ {0},
+ {0},
+ {0},
+ {0},
+};
+
+
+static void ProduceIndustryGoods(Industry *i)
+{
+ uint32 r;
+ uint num;
+
+ /* play a sound? */
+ if ((i->counter & 0x3F) == 0) {
+ if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
+ SndPlayTileFx(
+ _industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
+ i->xy);
+ }
+ }
+
+ i->counter--;
+
+ /* produce some cargo */
+ if ((i->counter & 0xFF) == 0) {
+ i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
+ i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
+
+ if (i->type == IT_FARM) {
+ MaybePlantFarmField(i);
+ } else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
+ ChopLumberMillTrees(i);
+ }
+ }
+}
+
+void OnTick_Industry(void)
+{
+ Industry *i;
+
+ if (_industry_sound_ctr != 0) {
+ _industry_sound_ctr++;
+
+ if (_industry_sound_ctr == 75) {
+ SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
+ } else if (_industry_sound_ctr == 160) {
+ _industry_sound_ctr = 0;
+ SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
+ }
+ }
+
+ if (_game_mode == GM_EDITOR) return;
+
+ FOR_ALL_INDUSTRIES(i) {
+ ProduceIndustryGoods(i);
+ }
+}
+
+
+static bool CheckNewIndustry_NULL(TileIndex tile)
+{
+ return true;
+}
+
+static bool CheckNewIndustry_Forest(TileIndex tile)
+{
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
+ _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_OilRefinery(TileIndex tile)
+{
+ if (_game_mode == GM_EDITOR) return true;
+ if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
+
+ _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
+ return false;
+}
+
+extern bool _ignore_restrictions;
+
+static bool CheckNewIndustry_OilRig(TileIndex tile)
+{
+ if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
+ if (TileHeight(tile) == 0 &&
+ DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
+
+ _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
+ return false;
+}
+
+static bool CheckNewIndustry_Farm(TileIndex tile)
+{
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_Plantation(TileIndex tile)
+{
+ if (GetTropicZone(tile) == TROPICZONE_DESERT) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckNewIndustry_Water(TileIndex tile)
+{
+ if (GetTropicZone(tile) != TROPICZONE_DESERT) {
+ _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckNewIndustry_Lumbermill(TileIndex tile)
+{
+ if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
+ _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
+ return false;
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_BubbleGen(TileIndex tile)
+{
+ return GetTileZ(tile) <= TILE_HEIGHT * 4;
+}
+
+typedef bool CheckNewIndustryProc(TileIndex tile);
+static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
+ CheckNewIndustry_NULL,
+ CheckNewIndustry_Forest,
+ CheckNewIndustry_OilRefinery,
+ CheckNewIndustry_Farm,
+ CheckNewIndustry_Plantation,
+ CheckNewIndustry_Water,
+ CheckNewIndustry_Lumbermill,
+ CheckNewIndustry_BubbleGen,
+ CheckNewIndustry_OilRig
+};
+
+static bool CheckSuitableIndustryPos(TileIndex tile)
+{
+ uint x = TileX(tile);
+ uint y = TileY(tile);
+
+ if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
+{
+ const Town *t;
+ const Industry *i;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_patches.multiple_industry_per_town) return t;
+
+ FOR_ALL_INDUSTRIES(i) {
+ if (i->type == (byte)type &&
+ i->town == t) {
+ _error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
+ return NULL;
+ }
+ }
+
+ return t;
+}
+
+static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
+{
+ _error_message = STR_0239_SITE_UNSUITABLE;
+
+ do {
+ TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
+
+ if (!IsValidTile(cur_tile)) {
+ if (it->gfx == 0xff) continue;
+ return false;
+ }
+
+ if (it->gfx == 0xFF) {
+ if (!IsTileType(cur_tile, MP_WATER) ||
+ GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
+ return false;
+ }
+ } else {
+ if (!EnsureNoVehicle(cur_tile)) return false;
+
+ if (type == IT_OIL_RIG) {
+ if (!IsClearWaterTile(cur_tile)) return false;
+ } else {
+ Slope tileh;
+
+ if (IsClearWaterTile(cur_tile)) return false;
+
+ tileh = GetTileSlope(cur_tile, NULL);
+ if (IsSteepSlope(tileh)) return false;
+
+ if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
+ /* It is almost impossible to have a fully flat land in TG, so what we
+ * do is that we check if we can make the land flat later on. See
+ * CheckIfCanLevelIndustryPlatform(). */
+ if (tileh != SLOPE_FLAT) {
+ Slope t;
+ byte bits = _industry_section_bits[it->gfx];
+
+ if (bits & 0x10) return false;
+
+ t = ComplementSlope(tileh);
+
+ if (bits & 1 && (t & SLOPE_NW)) return false;
+ if (bits & 2 && (t & SLOPE_NE)) return false;
+ if (bits & 4 && (t & SLOPE_SW)) return false;
+ if (bits & 8 && (t & SLOPE_SE)) return false;
+ }
+ }
+
+ if (type == IT_BANK_TEMP) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) {
+ _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else if (type == IT_BANK_TROPIC_ARCTIC) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) {
+ _error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else if (type == IT_TOY_SHOP) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
+ } else if (type == IT_WATER_TOWER) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) {
+ _error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else {
+do_clear:
+ if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
+ return false;
+ }
+ }
+ }
+ } while ((++it)->ti.x != -0x80);
+
+ return true;
+}
+
+static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
+{
+ if (type == IT_BANK_TEMP && t->population < 1200) {
+ _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+
+ if (type == IT_TOY_SHOP && DistanceMax(t->xy, tile) > 9) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
+{
+ int size_x, size_y;
+ uint curh;
+
+ size_x = 2;
+ size_y = 2;
+
+ /* Check if we don't leave the map */
+ if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
+
+ tile += TileDiffXY(-1, -1);
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, tile) {
+ curh = TileHeight(tile_walk);
+ /* Is the tile clear? */
+ if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
+ return false;
+
+ /* Don't allow too big of a change if this is the sub-tile check */
+ if (internal != 0 && myabs(curh - height) > 1) return false;
+
+ /* Different height, so the surrounding tiles of this tile
+ * has to be correct too (in level, or almost in level)
+ * else you get a chain-reaction of terraforming. */
+ if (internal == 0 && curh != height) {
+ if (!CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
+ return false;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, tile);
+
+ return true;
+}
+
+/**
+ * This function tries to flatten out the land below an industry, without
+ * damaging the surroundings too much.
+ */
+static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const IndustryTileTable* it, int type)
+{
+ const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
+ int max_x = 0;
+ int max_y = 0;
+ TileIndex cur_tile;
+ uint size_x, size_y;
+ uint h, curh;
+
+ /* Finds dimensions of largest variant of this industry */
+ do {
+ if (it->ti.x > max_x) max_x = it->ti.x;
+ if (it->ti.y > max_y) max_y = it->ti.y;
+ } while ((++it)->ti.x != MKEND);
+
+ /* Remember level height */
+ h = TileHeight(tile);
+
+ /* Check that all tiles in area and surrounding are clear
+ * this determines that there are no obstructing items */
+ cur_tile = tile + TileDiffXY(-1, -1);
+ size_x = max_x + 4;
+ size_y = max_y + 4;
+
+ /* Check if we don't leave the map */
+ if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
+
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
+ curh = TileHeight(tile_walk);
+ if (curh != h) {
+ /* This tile needs terraforming. Check if we can do that without
+ * damaging the surroundings too much. */
+ if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) return false;
+ /* This is not 100% correct check, but the best we can do without modifying the map.
+ * What is missing, is if the difference in height is more than 1.. */
+ if (CmdFailed(DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) return false;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
+
+ if (flags & DC_EXEC) {
+ /* Terraform the land under the industry */
+ BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
+ curh = TileHeight(tile_walk);
+ while (curh != h) {
+ /* We give the terraforming for free here, because we can't calculate
+ * exact cost in the test-round, and as we all know, that will cause
+ * a nice assert if they don't match ;) */
+ DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
+ curh += (curh > h) ? -1 : 1;
+ }
+ } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
+ }
+
+ return true;
+}
+
+
+static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
+{
+ const IndustrySpec *indspec = GetIndustrySpec(type);
+ const Industry *i;
+
+ // accepting industries won't be close, not even with patch
+ if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID)
+ return true;
+
+ FOR_ALL_INDUSTRIES(i) {
+ // check if an industry that accepts the same goods is nearby
+ if (DistanceMax(tile, i->xy) <= 14 &&
+ indspec->accepts_cargo[0] != CT_INVALID &&
+ indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
+ _game_mode != GM_EDITOR ||
+ !_patches.same_industry_close ||
+ !_patches.multiple_industry_per_town
+ )) {
+ _error_message = STR_INDUSTRY_TOO_CLOSE;
+ return false;
+ }
+
+ // check "not close to" field.
+ if ((i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) &&
+ DistanceMax(tile, i->xy) <= 14) {
+ _error_message = STR_INDUSTRY_TOO_CLOSE;
+ return false;
+ }
+ }
+ return true;
+}
+
+static Industry *AllocateIndustry(void)
+{
+ Industry *i;
+
+ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+ * TODO - This is just a temporary stage, this will be removed. */
+ for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) {
+ IndustryID index = i->index;
+
+ if (IsValidIndustry(i)) continue;
+
+ memset(i, 0, sizeof(*i));
+ i->index = index;
+
+ return i;
+ }
+
+ /* Check if we can add a block to the pool */
+ return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
+}
+
+static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
+{
+ const IndustrySpec *indspec = GetIndustrySpec(type);
+ uint32 r;
+ int j;
+
+ _total_industries++;
+ i->xy = tile;
+ i->width = i->height = 0;
+ i->type = type;
+
+ i->produced_cargo[0] = indspec->produced_cargo[0];
+ i->produced_cargo[1] = indspec->produced_cargo[1];
+ i->accepts_cargo[0] = indspec->accepts_cargo[0];
+ i->accepts_cargo[1] = indspec->accepts_cargo[1];
+ i->accepts_cargo[2] = indspec->accepts_cargo[2];
+ i->production_rate[0] = indspec->production_rate[0];
+ i->production_rate[1] = indspec->production_rate[1];
+
+ if (_patches.smooth_economy) {
+ i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
+ i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
+ }
+
+ i->town = t;
+ i->owner = owner;
+
+ r = Random();
+ i->random_color = GB(r, 8, 4);
+ i->counter = GB(r, 0, 12);
+ i->cargo_waiting[0] = 0;
+ i->cargo_waiting[1] = 0;
+ i->last_mo_production[0] = 0;
+ i->last_mo_production[1] = 0;
+ i->last_mo_transported[0] = 0;
+ i->last_mo_transported[1] = 0;
+ i->pct_transported[0] = 0;
+ i->pct_transported[1] = 0;
+ i->total_transported[0] = 0;
+ i->total_transported[1] = 0;
+ i->was_cargo_delivered = false;
+ i->last_prod_year = _cur_year;
+ i->total_production[0] = i->production_rate[0] * 8;
+ i->total_production[1] = i->production_rate[1] * 8;
+
+ if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
+
+ i->prod_level = 0x10;
+
+ do {
+ TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
+
+ if (it->gfx != 0xFF) {
+ byte size;
+
+ size = it->ti.x;
+ if (size > i->width) i->width = size;
+ size = it->ti.y;
+ if (size > i->height)i->height = size;
+
+ DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+
+ MakeIndustry(cur_tile, i->index, it->gfx);
+ if (_generating_world) {
+ SetIndustryConstructionCounter(cur_tile, 3);
+ SetIndustryConstructionStage(cur_tile, 2);
+ }
+ }
+ } while ((++it)->ti.x != -0x80);
+
+ i->width++;
+ i->height++;
+
+ if (i->type == IT_FARM || i->type == IT_FARM_2) {
+ for (j = 0; j != 50; j++) PlantRandomFarmField(i);
+ }
+ _industry_sort_dirty = true;
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
+{
+ const Town *t;
+ Industry *i;
+
+ if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
+ if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
+ if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
+ if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
+
+ t = CheckMultipleIndustryInTown(tile, type);
+ if (t == NULL) return NULL;
+
+ if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
+ if (!CheckSuitableIndustryPos(tile)) return NULL;
+
+ i = AllocateIndustry();
+ if (i == NULL) return NULL;
+
+ if (flags & DC_EXEC) {
+ CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
+ DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
+ }
+
+ return i;
+}
+
+/** Build/Fund an industry
+ * @param tile tile where industry is built
+ * @param p1 industry type @see build_industry.h and @see industry.h
+ * @param p2 unused
+ */
+int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int num;
+ const IndustryTileTable * const *itt;
+ const IndustryTileTable *it;
+ const IndustrySpec *indspec;
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+
+ indspec = GetIndustrySpec(p1);
+
+ /* Check if the to-be built/founded industry is available for this climate. */
+ if (!HASBIT(indspec->climate_availability, _opt_ptr->landscape)) return CMD_ERROR;
+
+ /* If the patch for raw-material industries is not on, you cannot build raw-material industries.
+ * Raw material industries are industries that do not accept cargo (at least for now)
+ * Exclude the lumber mill (only "raw" industry that can be built) */
+ if (!_patches.build_rawmaterial_ind &&
+ indspec->accepts_cargo[0] == CT_INVALID &&
+ indspec->accepts_cargo[1] == CT_INVALID &&
+ indspec->accepts_cargo[2] == CT_INVALID &&
+ p1 != IT_LUMBER_MILL) {
+ return CMD_ERROR;
+ }
+
+ num = indspec->num_table;
+ itt = indspec->table;
+
+ do {
+ if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
+ } while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
+
+ if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
+
+ return (_price.build_industry >> 5) * indspec->cost_multiplier;
+}
+
+
+Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
+{
+ const IndustrySpec *indspec = GetIndustrySpec(type);
+ const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
+
+ return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
+}
+
+static const byte _numof_industry_table[4][12] = {
+ // difficulty settings for number of industries
+ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none
+ {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal
+ {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high
+};
+
+static void PlaceInitialIndustry(IndustryType type, int amount)
+{
+ int num = _numof_industry_table[_opt.diff.number_industries][amount];
+
+ if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
+ // These are always placed next to the coastline, so we scale by the perimeter instead.
+ num = ScaleByMapSize1D(num);
+ } else {
+ num = ScaleByMapSize(num);
+ }
+
+ if (_opt.diff.number_industries != 0) {
+ PlayerID old_player = _current_player;
+ _current_player = OWNER_NONE;
+ assert(num > 0);
+
+ do {
+ uint i;
+
+ IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
+
+ for (i = 0; i < 2000; i++) {
+ if (CreateNewIndustry(RandomTile(), type) != NULL) break;
+ }
+ } while (--num);
+
+ _current_player = old_player;
+ }
+}
+
+void GenerateIndustries(void)
+{
+ const byte *b;
+ uint i = 0;
+
+ /* Find the total amount of industries */
+ b = _industry_create_table[_opt.landscape];
+ do {
+ int num = _numof_industry_table[_opt.diff.number_industries][b[0]];
+
+ if (b[1] == IT_OIL_REFINERY || b[1] == IT_OIL_RIG) {
+ /* These are always placed next to the coastline, so we scale by the perimeter instead. */
+ num = ScaleByMapSize1D(num);
+ } else {
+ num = ScaleByMapSize(num);
+ }
+
+ i += num;
+ } while ( (b+=2)[0] != 0);
+ SetGeneratingWorldProgress(GWP_INDUSTRY, i);
+
+ b = _industry_create_table[_opt.landscape];
+ do {
+ PlaceInitialIndustry(b[1], b[0]);
+ } while ( (b+=2)[0] != 0);
+}
+
+/* Change industry production or do closure */
+static void ExtChangeIndustryProduction(Industry *i)
+{
+ bool closeit = true;
+ int j;
+ const IndustrySpec *indspec = GetIndustrySpec(i->type);
+
+ switch (indspec->life_type) {
+ case INDUSTRYLIFE_NOT_CLOSABLE:
+ return;
+
+ case INDUSTRYLIFE_CLOSABLE:
+ if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
+ closeit = false;
+ break;
+
+ default: /* INDUSTRY_PRODUCTION */
+ for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
+ uint32 r = Random();
+ int old, new, percent;
+ int mag;
+
+ new = old = i->production_rate[j];
+ if (CHANCE16I(20, 1024, r))
+ new -= ((RandomRange(50) + 10) * old) >> 8;
+ if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
+ new += ((RandomRange(50) + 10) * old) >> 8;
+
+ new = clamp(new, 0, 255);
+ if (new == old) {
+ closeit = false;
+ continue;
+ }
+
+ percent = new * 100 / old - 100;
+ i->production_rate[j] = new;
+
+ if (new >= indspec->production_rate[j] / 4)
+ closeit = false;
+
+ mag = abs(percent);
+ if (mag >= 10) {
+ SetDParam(2, mag);
+ SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
+ SetDParam(1, i->index);
+ AddNewsItem(
+ percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
+ i->xy + TileDiffXY(1, 1), 0
+ );
+ }
+ }
+ break;
+ }
+
+ /* If industry will be closed down, show this */
+ if (closeit) {
+ i->prod_level = 0;
+ SetDParam(0, i->index);
+ AddNewsItem(
+ indspec->closure_text,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
+ i->xy + TileDiffXY(1, 1), 0
+ );
+ }
+}
+
+
+static void UpdateIndustryStatistics(Industry *i)
+{
+ byte pct;
+
+ if (i->produced_cargo[0] != CT_INVALID) {
+ pct = 0;
+ if (i->last_mo_production[0] != 0) {
+ i->last_prod_year = _cur_year;
+ pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
+ }
+ i->pct_transported[0] = pct;
+
+ i->total_production[0] = i->last_mo_production[0];
+ i->last_mo_production[0] = 0;
+
+ i->total_transported[0] = i->last_mo_transported[0];
+ i->last_mo_transported[0] = 0;
+ }
+
+ if (i->produced_cargo[1] != CT_INVALID) {
+ pct = 0;
+ if (i->last_mo_production[1] != 0) {
+ i->last_prod_year = _cur_year;
+ pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
+ }
+ i->pct_transported[1] = pct;
+
+ i->total_production[1] = i->last_mo_production[1];
+ i->last_mo_production[1] = 0;
+
+ i->total_transported[1] = i->last_mo_transported[1];
+ i->last_mo_transported[1] = 0;
+ }
+
+
+ if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
+ InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
+
+ if (i->prod_level == 0) {
+ DeleteIndustry(i);
+ } else if (_patches.smooth_economy) {
+ ExtChangeIndustryProduction(i);
+ }
+}
+
+static const byte _new_industry_rand[4][32] = {
+ {12, 12, 12, 12, 12, 12, 12, 0, 0, 6, 6, 9, 9, 3, 3, 3, 18, 18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
+ {16, 16, 16, 0, 0, 0, 9, 9, 9, 9, 13, 13, 3, 3, 3, 3, 15, 15, 15, 4, 4, 11, 11, 11, 11, 11, 14, 14, 1, 1, 7, 7},
+ {21, 21, 21, 24, 22, 22, 22, 22, 23, 23, 16, 16, 16, 4, 4, 19, 19, 19, 13, 13, 20, 20, 20, 11, 11, 11, 17, 17, 17, 10, 10, 10},
+ {30, 30, 30, 36, 36, 31, 31, 31, 27, 27, 27, 28, 28, 28, 26, 26, 26, 34, 34, 34, 35, 35, 35, 29, 29, 29, 32, 32, 32, 33, 33, 33},
+};
+
+static void MaybeNewIndustry(uint32 r)
+{
+ int type;
+ int j;
+ Industry *i;
+
+ type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
+
+ if (type == IT_OIL_WELL && _cur_year > 1950) return;
+ if (type == IT_OIL_RIG && _cur_year < 1960) return;
+
+ j = 2000;
+ for (;;) {
+ i = CreateNewIndustry(RandomTile(), type);
+ if (i != NULL) break;
+ if (--j == 0) return;
+ }
+
+ SetDParam(0, GetIndustrySpec(type)->name);
+ SetDParam(1, i->town->index);
+ AddNewsItem(
+ (type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
+ STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
+ );
+}
+
+static void ChangeIndustryProduction(Industry *i)
+{
+ bool only_decrease = false;
+ StringID str = STR_NULL;
+ int type = i->type;
+ const IndustrySpec *indspec = GetIndustrySpec(type);
+
+ switch (indspec->life_type) {
+ case INDUSTRYLIFE_NOT_CLOSABLE:
+ return;
+
+ case INDUSTRYLIFE_PRODUCTION:
+ /* decrease or increase */
+ if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
+ only_decrease = true;
+
+ if (only_decrease || CHANCE16(1,3)) {
+ /* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
+ if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
+ /* Increase production */
+ if (i->prod_level != 0x80) {
+ byte b;
+
+ i->prod_level <<= 1;
+
+ b = i->production_rate[0] * 2;
+ if (i->production_rate[0] >= 128)
+ b = 0xFF;
+ i->production_rate[0] = b;
+
+ b = i->production_rate[1] * 2;
+ if (i->production_rate[1] >= 128)
+ b = 0xFF;
+ i->production_rate[1] = b;
+
+ str = indspec->production_up_text;
+ }
+ } else {
+ /* Decrease production */
+ if (i->prod_level == 4) {
+ i->prod_level = 0;
+ str = indspec->closure_text;
+ } else {
+ i->prod_level >>= 1;
+ i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
+ i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
+
+ str = indspec->production_down_text;
+ }
+ }
+ }
+ break;
+
+ case INDUSTRYLIFE_CLOSABLE:
+ /* maybe close */
+ if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
+ i->prod_level = 0;
+ str = indspec->closure_text;
+ }
+ break;
+ }
+
+ if (str != STR_NULL) {
+ SetDParam(0, i->index);
+ AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
+ }
+}
+
+void IndustryMonthlyLoop(void)
+{
+ Industry *i;
+ PlayerID old_player = _current_player;
+ _current_player = OWNER_NONE;
+
+ FOR_ALL_INDUSTRIES(i) {
+ UpdateIndustryStatistics(i);
+ }
+
+ /* 3% chance that we start a new industry */
+ if (CHANCE16(3, 100)) {
+ MaybeNewIndustry(Random());
+ } else if (!_patches.smooth_economy) {
+ i = GetRandomIndustry();
+ if (i != NULL) ChangeIndustryProduction(i);
+ }
+
+ _current_player = old_player;
+
+ // production-change
+ _industry_sort_dirty = true;
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+
+void InitializeIndustries(void)
+{
+ CleanPool(&_Industry_pool);
+ AddBlockToPool(&_Industry_pool);
+
+ _total_industries = 0;
+ _industry_sort_dirty = true;
+ _industry_sound_tile = 0;
+}
+
+const TileTypeProcs _tile_type_industry_procs = {
+ DrawTile_Industry, /* draw_tile_proc */
+ GetSlopeZ_Industry, /* get_slope_z_proc */
+ ClearTile_Industry, /* clear_tile_proc */
+ GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
+ GetTileDesc_Industry, /* get_tile_desc_proc */
+ GetTileTrackStatus_Industry, /* get_tile_track_status_proc */
+ ClickTile_Industry, /* click_tile_proc */
+ AnimateTile_Industry, /* animate_tile_proc */
+ TileLoop_Industry, /* tile_loop_proc */
+ ChangeTileOwner_Industry, /* change_tile_owner_proc */
+ GetProducedCargo_Industry, /* get_produced_cargo_proc */
+ NULL, /* vehicle_enter_tile_proc */
+ GetSlopeTileh_Industry, /* get_slope_tileh_proc */
+};
+
+static const SaveLoad _industry_desc[] = {
+ SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_VAR(Industry, width, SLE_UINT8),
+ SLE_VAR(Industry, height, SLE_UINT8),
+ SLE_REF(Industry, town, REF_TOWN),
+ SLE_ARR(Industry, produced_cargo, SLE_UINT8, 2),
+ SLE_ARR(Industry, cargo_waiting, SLE_UINT16, 2),
+ SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
+ SLE_ARR(Industry, accepts_cargo, SLE_UINT8, 3),
+ SLE_VAR(Industry, prod_level, SLE_UINT8),
+ SLE_ARR(Industry, last_mo_production, SLE_UINT16, 2),
+ SLE_ARR(Industry, last_mo_transported, SLE_UINT16, 2),
+ SLE_ARR(Industry, pct_transported, SLE_UINT8, 2),
+ SLE_ARR(Industry, total_production, SLE_UINT16, 2),
+ SLE_ARR(Industry, total_transported, SLE_UINT16, 2),
+
+ SLE_VAR(Industry, counter, SLE_UINT16),
+
+ SLE_VAR(Industry, type, SLE_UINT8),
+ SLE_VAR(Industry, owner, SLE_UINT8),
+ SLE_VAR(Industry, random_color, SLE_UINT8),
+ SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
+ SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION),
+ SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
+
+ // reserve extra space in savegame here. (currently 32 bytes)
+ SLE_CONDNULL(32, 2, SL_MAX_VERSION),
+
+ SLE_END()
+};
+
+static void Save_INDY(void)
+{
+ Industry *ind;
+
+ // Write the vehicles
+ FOR_ALL_INDUSTRIES(ind) {
+ SlSetArrayIndex(ind->index);
+ SlObject(ind, _industry_desc);
+ }
+}
+
+static void Load_INDY(void)
+{
+ int index;
+
+ _total_industries = 0;
+
+ while ((index = SlIterateArray()) != -1) {
+ Industry *i;
+
+ if (!AddBlockIfNeeded(&_Industry_pool, index))
+ error("Industries: failed loading savegame: too many industries");
+
+ i = GetIndustry(index);
+ SlObject(i, _industry_desc);
+
+ _total_industries++;
+ }
+}
+
+const ChunkHandler _industry_chunk_handlers[] = {
+ { 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
+};