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-rw-r--r--src/industry.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/industry.h b/src/industry.h
index 9b185efc4..42cf3aff2 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -15,6 +15,7 @@
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
+#include "industrytype.h"
#include "tilearea_type.h"
@@ -37,20 +38,20 @@ enum ProductionLevels {
* Defines the internal data of a functional industry.
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
- TileArea location; ///< Location of the industry
- Town *town; ///< Nearest town
- CargoID produced_cargo[2]; ///< 2 production cargo slots
- uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
- uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed
- byte production_rate[2]; ///< production rate for each cargo
- byte prod_level; ///< general production level
- CargoID accepts_cargo[3]; ///< 3 input cargo slots
- uint16 this_month_production[2]; ///< stats of this month's production per cargo
- uint16 this_month_transported[2]; ///< stats of this month's transport per cargo
- byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month
- uint16 last_month_production[2]; ///< total units produced per cargo in the last full month
- uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month
- uint16 counter; ///< used for animation and/or production (if available cargo)
+ TileArea location; ///< Location of the industry
+ Town *town; ///< Nearest town
+ CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS]; ///< 16 production cargo slots
+ uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]; ///< amount of cargo produced per cargo
+ uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]; ///< incoming cargo waiting to be processed
+ byte production_rate[INDUSTRY_NUM_OUTPUTS]; ///< production rate for each cargo
+ byte prod_level; ///< general production level
+ CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 input cargo slots
+ uint16 this_month_production[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's production per cargo
+ uint16 this_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's transport per cargo
+ byte last_month_pct_transported[INDUSTRY_NUM_OUTPUTS]; ///< percentage transported per cargo in the last full month
+ uint16 last_month_production[INDUSTRY_NUM_OUTPUTS]; ///< total units produced per cargo in the last full month
+ uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month
+ uint16 counter; ///< used for animation and/or production (if available cargo)
IndustryType type; ///< type of industry.
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE