diff options
Diffstat (limited to 'src/industry.h')
-rw-r--r-- | src/industry.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/industry.h b/src/industry.h index b754fff2c..95d6da3cb 100644 --- a/src/industry.h +++ b/src/industry.h @@ -15,7 +15,7 @@ #include "date_type.h" #include "town_type.h" #include "industry_type.h" -#include "strings_type.h" +#include "newgrf_string_type.h" enum { INVALID_INDUSTRY = 0xFFFF, @@ -174,11 +174,11 @@ struct IndustrySpec { byte climate_availability; ///< Bitmask, giving landscape enums as bit position IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it byte map_colour; ///< colour used for the small map - StringID name; ///< Displayed name of the industry - StringID new_industry_text; ///< Message appearing when the industry is built - StringID closure_text; ///< Message appearing when the industry closes - StringID production_up_text; ///< Message appearing when the industry's production is increasing - StringID production_down_text; ///< Message appearing when the industry's production is decreasing + GRFMappedStringID name; ///< Displayed name of the industry + GRFMappedStringID new_industry_text; ///< Message appearing when the industry is built + GRFMappedStringID closure_text; ///< Message appearing when the industry closes + GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing + GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation uint8 number_of_sounds; ///< Number of sounds available in the sounds array |