diff options
Diffstat (limited to 'src/industry.h')
-rw-r--r-- | src/industry.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/industry.h b/src/industry.h index c2fed658c..497cb5744 100644 --- a/src/industry.h +++ b/src/industry.h @@ -15,7 +15,6 @@ #include "date_type.h" #include "town_type.h" #include "industry_type.h" -#include "newgrf_string_type.h" enum { INVALID_INDUSTRY = 0xFFFF, @@ -174,12 +173,12 @@ struct IndustrySpec { byte climate_availability; ///< Bitmask, giving landscape enums as bit position IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it byte map_colour; ///< colour used for the small map - GRFMappedStringID name; ///< Displayed name of the industry - GRFMappedStringID new_industry_text; ///< Message appearing when the industry is built - GRFMappedStringID closure_text; ///< Message appearing when the industry closes - GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing - GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing - GRFMappedStringID station_name; ///< Default name for nearby station + StringID name; ///< Displayed name of the industry + StringID new_industry_text; ///< Message appearing when the industry is built + StringID closure_text; ///< Message appearing when the industry closes + StringID production_up_text; ///< Message appearing when the industry's production is increasing + StringID production_down_text; ///< Message appearing when the industry's production is decreasing + StringID station_name; ///< Default name for nearby station byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation uint8 number_of_sounds; ///< Number of sounds available in the sounds array |