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-rw-r--r--src/industry.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/industry.h b/src/industry.h
index 2745787d4..6e5c7e338 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -66,7 +66,7 @@ enum IndustryAvailabilityCallType {
IACT_USERCREATION, ///< from the Fund/build window
};
-enum IndustyBehaviour {
+enum IndustryBehaviour {
INDUSTRYBEH_NONE = 0,
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
@@ -90,7 +90,7 @@ enum IndustyBehaviour {
};
-DECLARE_ENUM_AS_BIT_SET(IndustyBehaviour);
+DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);
struct Industry;
DECLARE_OLD_POOL(Industry, Industry, 3, 8000)
@@ -171,7 +171,7 @@ struct IndustrySpec {
uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargos)
IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability; ///< Bitmask, giving landscape enums as bit position
- IndustyBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
+ IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
byte map_colour; ///< colour used for the small map
StringID name; ///< Displayed name of the industry
StringID new_industry_text; ///< Message appearing when the industry is built