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Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r--src/highscore_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp
index 768b32e49..50bb33c5e 100644
--- a/src/highscore_gui.cpp
+++ b/src/highscore_gui.cpp
@@ -29,9 +29,9 @@ struct EndGameHighScoreBaseWindow : Window {
uint32 background_img;
int8 rank;
- EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
+ EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc)
{
- this->InitNested(desc);
+ this->InitNested();
CLRBITS(this->flags, WF_WHITE_BORDER);
ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
}
@@ -89,7 +89,7 @@ struct EndGameHighScoreBaseWindow : Window {
/** End game window shown at the end of the game */
struct EndGameWindow : EndGameHighScoreBaseWindow {
- EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
+ EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
@@ -150,7 +150,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
struct HighScoreWindow : EndGameHighScoreBaseWindow {
bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
- HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
+ HighScoreWindow(WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
{
/* pause game to show the chart */
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
@@ -203,14 +203,14 @@ static const NWidgetPart _nested_highscore_widgets[] = {
NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
};
-static const WindowDesc _highscore_desc(
+static WindowDesc _highscore_desc(
WDP_MANUAL, 0, 0,
WC_HIGHSCORE, WC_NONE,
0,
_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
);
-static const WindowDesc _endgame_desc(
+static WindowDesc _endgame_desc(
WDP_MANUAL, 0, 0,
WC_ENDSCREEN, WC_NONE,
0,