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-rw-r--r--src/heightmap.h33
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diff --git a/src/heightmap.h b/src/heightmap.h
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+/* $Id$ */
+
+#ifndef HEIGHTMAP_H
+#define HEIGHTMAP_H
+
+/*
+ * Order of these enums has to be the same as in lang/english.txt
+ * Otherwise you will get inconsistent behaviour.
+ */
+enum {
+ HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
+ HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
+};
+
+/**
+ * Get the dimensions of a heightmap.
+ * @return Returns false if loading of the image failed.
+ */
+bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
+
+/**
+ * Load a heightmap from file and change the map in his current dimensions
+ * to a landscape representing the heightmap.
+ * It converts pixels to height. The brighter, the higher.
+ */
+void LoadHeightmap(char *filename);
+
+/**
+ * Make an empty world where all tiles are of height 'tile_height'.
+ */
+void FlatEmptyWorld(byte tile_height);
+
+#endif /* HEIGHTMAP_H */